Homebrew Fighting Styles Thread

How about Bludgeoning Style: Any enemy you hit wit a bludgeoning weapon and causes damage has it's movement halved till the end of it's next turn.
 

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How about Bludgeoning Style: Any enemy you hit wit a bludgeoning weapon and causes damage has it's movement halved till the end of it's next turn.
How about this?:
Sapper - When you hit a creature with a weapon attack and deal bludgeoning damage, you can choose to forgo the weapons damage (any extra damage such as a rogue's sneak attack still applies) and instead the creature is stunned until the end of it's next turn.
Oh, just that they're very campaign specific and I was expecting to see more generic things.
That's true, but I have now updated the original post to include some more fighting styles from internet sources that are more accessible in any campaign.
 

How about this?:
Sapper - When you hit a creature with a weapon attack and deal bludgeoning damage, you can choose to forgo the weapons damage (any extra damage such as a rogue's sneak attack still applies) and instead the creature is stunned until the end of it's next turn.
Thats kinda insanely powerful.
 

Thats kinda insanely powerful.

You're right, after posting this and getting on with my day, I kept knocking myself for how OP my suggestion was! I still had my previous editions head on, and was thinking of the Dazed condition, which doesn't exist in 5e. I should have written something like 'may only make a single action or move action' instead of stunned.
 

You're right, after posting this and getting on with my day, I kept knocking myself for how OP my suggestion was! I still had my previous editions head on, and was thinking of the Dazed condition, which doesn't exist in 5e. I should have written something like 'may only make a single action or move action' instead of stunned.

Or at least require some form of check rather than automatically succeeding.
 

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