What about a short rest, anything happen then?My house rule is that Hit Dice don't exist, and everyone recovers 1hp per level after a long rest.
If you have a Life Cleric, they regain their Channel Divinity, so they can bring people up to half.What about a short rest, anything happen then?
My house rule is that Hit Dice don't exist, and everyone recovers 1hp per level after a long rest.
Hello everyone,
I am looking to research different types of HP recovery rules. What does your group do when you have a short or long rest? How do you handle HD recovery? Can't wait to see what is out there.
As long as you have enough spell-based healing, extra-punishing rest-&-time rules just stop coming up, at all. Of course, it means that the band-aid casters blow most of their slots just keeping the party going through a few combats, so the party can't begin to handle 6-8 encounter days, and the non-healing caster or two prettymuch carry the day as far as actually doing dramatic/important things go.Oof! That certainly sets a different tone for 5e games.
Not bad. Not sure of the point, exactly, but not bad.My table uses a mix of a couple of DMG variant option for Long Rests. Short rests are as normal.
Long Rest we use the "regain all HD at the end of a LR and you can use them to heal HP" from Healing Surges (only part we use from that) and Slow Natural Healing where you don't regain any HP at the end of a Long Rest, you have to spend HD to heal any HP without magic.
The most I'll do is vary the availability/duration of Short/Long rests. So on a long journey where you only see occasionalI am looking to research different types of HP recovery rules. What does your group do when you have a short or long rest? How do you handle HD recovery?
Basically 1e all over again. ;P
Not bad. Not sure of the point, exactly, but not bad.
Best part is they rarely last long enough to collect their pay.Hehe, great point. Hireling's are where you get your Fighters at that point.
Sounds like a little more bookkeeping, but not, like it'd screw anything up particularly badly. Sometimes a little more bookkeepings adds a sense of granularity/realism.It was kind of arbitrary when 5e came out. Our first 5e DM decided that he didn't like HP just resetting after a long rest because "history".
So we kludged this together. You get something back, but it costs some resources to heal up.
No, you actually need a competent fighter in order to deal with monsters. Healing, alone, can only get you so far. You need someone with a lot of HP, and good AC, that's capable of dealing consistent damage. Paladins have their own issues, and they can substitute for a fighter in a pinch, but they lack sustainability.Hehe, great point. Hireling's are where you get your Fighters at that point.
No, you actually need a competent fighter in order to deal with monsters.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.