strawbellebelle
Explorer
It's unbalanced enough without factoring in magic weapons that deal extra damage on every hit.
magic weapons do not deal extra damage on a hit by default.It's unbalanced enough without factoring in magic weapons that deal extra damage on every hit.
Well, they typically deal a flat damage bonus, equal to their flat to-hit bonus. Not a lot of magic weapons don’t have a +X.magic weapons do not deal extra damage on a hit by default.
it's just damage resistance remover.
yes, it's true.Well, they typically deal a flat damage bonus, equal to their flat to-hit bonus. Not a lot of magic weapons don’t have a +X.
Not really.Anyway, I’d be in favor of a class feature that let rangers spend spell slots to do something martial, but this is self-evidently way overboard.
My main objective would be less about damage and more about speed of play. 5 attacks is a lot to roll.Not really.
If it's just extra attack per spell level slot, it is below divine smite DPR for a d8 weapon(used by most rangers) until 5th level slot when it's less than half damage over it.
yet, we roll 10+ saves for a fireball...My main objective would be less about damage and more about speed of play. 5 attacks is a lot to roll.
That is why it needs to be the ONCE on your turn part in.Not including dipping 2 levels of fighter, or possibly haste.
One is for clearing trash mooks, other is for single target damage.That's why there AoEs (conjure volley). Roll the damage once.
That's a rare fireball to hit 10. But your still doing 1 damage roll. Assuming the moons don't just die to the half damage anyways.yet, we roll 10+ saves for a fireball...
Fair. But that's still 7 attack + 7 damage rolls. 8 with a bonus action.That is why it needs to be the ONCE on your turn part in.
It's not a bad idea. And it's fine at lower levels, but IMO, that's too much rolling.One is for clearing trash mooks, other is for single target damage.
Now when I think about it, Conjure Volley should be attack roll not save for the target,That's a rare fireball to hit 10. But your still doing 1 damage roll. Assuming the moons don't just die to the half damage anyways.
I mean, a 2014 hunter ranger with Volly can potentially do over 50 rolls. But you don't see it.
trueSmite is just damage rolls.
Rolling attack rolls is fun.Fair. But that's still 7 attack + 7 damage rolls. 8 with a bonus action.
It's not a bad idea. And it's fine at lower levels, but IMO, that's too much rolling.
Maybe some hits are crits.
Or your automatically roll a 6, 8, 10, 12, 14 on the attacks.
Or some other mechanism to scale the rolls.
Anything that can justify using Conc at 17th level for a 1st level spell is feature not a bug.Also, Hunters Mark.
If this is the way to see more rangers using greatswords, it's also a feature, not a bug.Also also, greatsword.