Yay for the warrior scout. I like it too, and I think he'll get along well with the others too, though they might be a little too goody two shoes for his tastes.
These are the steps to before game starts:
I'll need:
- your character's sheet
- your character's background including:
--- some info about your homeland (take inspiration from wizardneedsfood's bg for that, otherwise the southwest is pretty much yours)
--- a physical description of you char, enough for me to look for a pic for him (if you alread got one, or want to look for it too, you're welcome)
--- an idea about your special item/power (statwise, I'd rather make it on my own)
--- what you were accused of to be sent to Hopeless Island (which is a sentence worse than death, and you are innocent)
- a color of the boards of your choice (you can speak using that color, and I'll use it for things aimed specifically at you)
Then (when you send me your address) I'll e-mail you some specific things about Hopeless Island and your role in the great escape and I'll ask you some things I need to know for future developments (TDMMR=Thing the DM Must Remember)
Then (or anytime in between) I'd like you to post a game element you'd like me to employ (hafrogman went for recurring villain, Festy for a story-like feel, and Kal for Law/Chaos struggle)
Now for the other issues:
Half-races: as I see it now, interracial coupling can result in no-children (if they are of different sizes, e.g. orc-halfling) or children not really too different from one or the other parent (statwise, an half orc-half human will be either a human or an orc). They are quite infrequent though.
Orcs: I'm reworking them because as they are in the MM they are seriously underpowered to me. I'll post my idea as soon as I am done.
Complete Warrior: I love it.
Torn Asunder: I don't have it. If you want something from it, please post it here for me to see.