Hope Never Dies - OOC thread [Full]

Lichtenhart said:
I thought I was quite clear with the rules. I don't like it, but I have to set a deadline, or the game will never start.

I have a test on Tuesday. If by then wizardneedsfood isn't back, his slot will go to the first alternate, DanMcS.

Heya, Lichtenhart, I've been pondering it, and I think I'm going to pull out of this one; next alternate (past me) is Voadam. Good luck with your game :)
 

log in or register to remove this ad

Voadam said:
I'm interested, I can't guarantee weekend posts but I can generally commit to one post per weekday.

I'm thinking a CN full orc barbarian mercenary seeking his fortune. Full of warrior bravado and cares about personal honor, but couldn't really care less who he deals with except as he learns about them as individuals.

Voadam, you're in. :)
The party kinda needs something roguish, so please think about it when you decide what to gestalt your barbarian with. Please also take a look at
wizardneedsfood's background since there is some useful info there about where your char may come from. If you think you can't reach us in the chatroom for some OOC talk, please send me an e-mail address of yours here: mario dot bolzoni at katamail dot com.
Please also think of the game element you'd like to see.
I hope to hear from you soon. The game hasn't been very lucky so far. But hope's still alive. ;)

EDIT: I think I am also willing to change racial stats of the orc, since all the races in this world have a different history from standard D&D ones, but I don't want to step on your toes or your idea of the character. Let me know how 'your' orcs are.
 
Last edited:

Lichtenhart said:
Voadam, you're in. :)
The party kinda needs something roguish, so please think about it when you decide what to gestalt your barbarian with. Please also take a look at
wizardneedsfood's background since there is some useful info there about where your char may come from. If you think you can't reach us in the chatroom for some OOC talk, please send me an e-mail address of yours here: mario dot bolzoni at katamail dot com.
Please also think of the game element you'd like to see.
I hope to hear from you soon. The game hasn't been very lucky so far. But hope's still alive. ;)

EDIT: I think I am also willing to change racial stats of the orc, since all the races in this world have a different history from standard D&D ones, but I don't want to step on your toes or your idea of the character. Let me know how 'your' orcs are.

All right I'm in. I will e-mail you for the ooc stuff. It will take me a little while to read through everything and finalize my concept but a gestalt orcish barbarian rogue sounds fun, a warrior scout. I just got my copy of UA last week so I will check out the alternate classes and Gestalt rules. Once I get the character stuff done I will be able to generally commit to one post a week-day for the actual game. After I missed the original casting I stopped reading the threads until I saw the title calling me again. I'll read the backgrounds and other characters and work something up.

I generally dislike the idea of half-races and enjoy games like Shadowrun where the races are distinct genetically.

I'm thinking of orcs as a warrior culture with strong emphasis on personal honor, so sort of norse, celtic, germanic where a mercenary wanderer is considered an honorable profession. This way orcs can go on their own hordes, work for bad guys or even work for good guys. To the orcs it is the individual relationship that matters, not the traditional stereotype. Of course it is a given that orcs are the strongest and best, but it is no big deal to deal with others or have good friends with others, depending on the individual you are talking about.
 

How long do you want to give me to get a character together?

Are all feats from Complete Warrior good?

How about Torn Asunder from Bastion Press?
 

Yay for the warrior scout. I like it too, and I think he'll get along well with the others too, though they might be a little too goody two shoes for his tastes. ;)

These are the steps to before game starts:

I'll need:
- your character's sheet
- your character's background including:
--- some info about your homeland (take inspiration from wizardneedsfood's bg for that, otherwise the southwest is pretty much yours)
--- a physical description of you char, enough for me to look for a pic for him (if you alread got one, or want to look for it too, you're welcome)
--- an idea about your special item/power (statwise, I'd rather make it on my own)
--- what you were accused of to be sent to Hopeless Island (which is a sentence worse than death, and you are innocent)
- a color of the boards of your choice (you can speak using that color, and I'll use it for things aimed specifically at you)

Then (when you send me your address) I'll e-mail you some specific things about Hopeless Island and your role in the great escape and I'll ask you some things I need to know for future developments (TDMMR=Thing the DM Must Remember) :)

Then (or anytime in between) I'd like you to post a game element you'd like me to employ (hafrogman went for recurring villain, Festy for a story-like feel, and Kal for Law/Chaos struggle)

Now for the other issues:

Half-races: as I see it now, interracial coupling can result in no-children (if they are of different sizes, e.g. orc-halfling) or children not really too different from one or the other parent (statwise, an half orc-half human will be either a human or an orc). They are quite infrequent though.

Orcs: I'm reworking them because as they are in the MM they are seriously underpowered to me. I'll post my idea as soon as I am done.

Complete Warrior: I love it.

Torn Asunder: I don't have it. If you want something from it, please post it here for me to see.
 
Last edited:

Orcs
+2 Strength, –2 Intelligence (to keep them more in line with the other classes)
OR
+4 Strength, -2 Intelligence -2 Wisdom

Medium: As Medium creatures, orcs have no special bonuses or penalties due to their size.

Orc base land speed is 30 feet.

Scent: This extraordinary ability lets an orc detect approaching enemies, sniff out hidden foes, and track by sense of smell (as per Scent special ability).

Weapon Familiarity: Orcs may treat orc double axes as martial weapons rather than exotic weapons.

+2 racial bonus on Intimidate and Survival checks. An orc with the Track feat also gets a +2 racial bonus on her wisdom check to follow a track by scent.

+2 racial bonus on saving throws against disease.

+2 racial bonus on all saving throws against spells or effects that would drain the orc's energy or abilities.

Persistence: For an orc, duration before rolling for the following saves and checks is doubled: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. After 4 hours of complete rest, fatigued orcs are no longer fatigued.

Favored Class: Barbarian. A multiclass orc's barbarian class does not count when determining whether she takes an experience point penalty for multiclassing.
OR
Favored Class: Ranger. A multiclass orc's ranger class does not count when determining whether she takes an experience point penalty for multiclassing.


How does it looks like?
 

Cool, I'll go with +4 -2 -2. Unless you don't want me to have a 22 str, then I'll go with the +2, -2 and keep it to a 20. I'm happy either way.

Scent is a bonus. I'll treat it like a dog, the more scent the better, no sense of rotten = bad scent.

I was expecting poison resistance for orcish toughness but I think disease works better for flavor. Good choice.

Light sensitivity and darkvision or no?
 

I have sigs hidden so which character sheet format do you want me to mimic in the rogues gallery, there is a little variation among the posted ones.

And do you need me to answer the 40 questions?
 


I saw that on your draft you went for +2/-2. I'm fine either way, only I didn't think orcs deserved a WIS penalty from your description of the race. I also pictured them as a surface race in this world, so no light sensitivity, and I'd like to reserve darkvision for the dwarves, who are the only really underground race.
About scent, since it would probably make you quite sensitive, so it's up to you to decide if humans or elves smell really bad, or if Saxon's wolf would make a fine snack. I'll do my best to include olfactory descriptions of people and places. BTW I just decided that it gives orcs a +2 racial bonus to sense motive as well.
What do you think about the favored class?

And yeah, the 40 questions aren't really necessary. They may give you some inspirations though. And speaking of inspirations, any thoughts about your special item/power? I gave wnf a tattoo that allowed him once per day to break any kind of mental control on him. Would you be interested in something like that?

Now, looking at your draft, you made a little confusion with your stat modifiers, but you always used the right ones later. Your HD too should be 5 d12+15 => 75 hp. The rest is fine, though I would consider putting a couple ranks into open lock. ;)
 

Remove ads

Top