Wolfpack48
Hero
Been in plenty and it hasn’t happened. Tell us some stories though, I’d be curious to hear them.You need to play more Con games!
Been in plenty and it hasn’t happened. Tell us some stories though, I’d be curious to hear them.You need to play more Con games!
Do you only have issues with skilled play in games that aren't "classic playstyle games?" What makes it "wildly inappropriate" in a trad play game?You left out an important operative word. "Skill play focus minded GMs". Skill and play go together, because skilled play is a specific playstyle. One that's not super popular since about the early 80s, but pockets of it still linger here and there. The whole classic playstyle is specifically geared towards catering to it, and certain elements of the OSR enjoy it too.
UPDATE: In fact, it's the lingering elements of skilled play that my hot take is complaining about, to be honest with you, or at least the migration of a skilled play perspective into a trad play game, where it's wildly inappropriate. I actually remember when classic play was still kinda mainstream still, and being unhappy with it. I know exactly why the trad play reaction happened. Sure, sure, as alluded to above, trad struggled with a lot of bad ideas before it finally actually kinda worked out how to work well, but that's because the demand for something that wasn't like skilled play/classic culture was extremely high and people weren't happy with a lot of classic paradigms. If you want to be completely honest, my whole hot take could be boiled down to, "why does this one single classic culture playstyle element endure in games that aren't classic playstyle games?"
It's a small number IME, but greater than zero.How often really do players get totally blocked? I say the number is infinitesimal.
Yeah thats sizzling. I agree its not needed for an RPG, but its pretty iconic to D&D. On the flip side, forcing the PCs to cooperate actually can help some groups actually function.Hotter take: get rid of the party.
It, as a concept, basically obliterates player agency. You can't have any independent goals, not really, because the moment your own schemes get in the way of the wider goals of the party, congratulations, you cannot play the game anymore!
Also, PC-to-PC relationships are the most interesting ones, and constraining them to cooperation is just a waste.
Well, we are in TTRPG General, not in a dnd subforum, sooYeah thats sizzling. I agree its not needed for an RPG, but its pretty iconic to D&D. On the flip side, forcing the PCs to cooperate actually can help some groups actually function.
Sure, like my comment addressed TTRPGs and D&D while pointing out the party can be a benefit.Well, we are in TTRPG General, not in a dnd subforum, soo
Yeah thats sizzling. I agree its not needed for an RPG, but its pretty iconic to D&D. On the flip side, forcing the PCs to cooperate actually can help some groups actually function.