House Millithor in the City of the Spider Queen II

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Endur said:
Matron Morcane responds in a menacing tone to the words spoken by Matron Ki'Willis, "BLASPHEMY!

"The worshippers of Kiaransalee must be destroyed immediately!

"T'ssssssarrrrrrrrrrans musssssst dieeee!"

Ki'Willis speaks in a commanding tone, cold and hard as ice. Those who know her (Carcelon) can sense the suppressed fury behind the words.
"And they will. But you cannot leave this temple, can you?" If she could she would certainly have attempted her revenge before now, psychotic fool that she is. "You need my help to achieve your vengeance, and since you need me more than I need you we will do this on my terms. Now Tell Me about the Tsarrans! Their strengths and weaknesses, their strategies and where they keep their coffins. Tell me of any hidden chambers or vaults in 'Szith Morcane'. Let me know the secrets of Castle Maerimydrya. Tell me everything you know that could aid us against the forces of the enemies of Lolth! Then and only then will we strike against your slayers."

ooc: the exclamation marks does not mean that she's shouting, just that her voice is especially hard and commanding.

ooc: Am I correct in my assumption that she cannot leave on her own, that she's somehow trapped in the temple either by spells that block her passage or by the mechanics of ghostdom (haunts and such)?
If Ki'Willis should know better I'll edit my post.

Would it be possible to get Alisannare out of the temple by putting her in a portable hole (one of which are conveniently completely empty atm)?
 
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Narcelia, Elder Daughter, Clr 11

Narcelia walks along grimly, trying to ignore the pain of the cold and the light. When they finally reach the entrance and Velasta proclaims Velina's betrayal, Narcelia turns slightly away from the group and subtly Messages Carcelon. Are you free? she asks quietly. While she waits for Carcelon's answer, Narcelia turns to Quertus. "Can you open it?"

Edit: If that's not how Message works, then Narcelia will say, "We have been magically locked out and appear to be stuck on the surface. Velasta suspects Velina. I don't know what forces they might have behind the locked entrance, or if they are even there."
 
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Unaffected by the cold, Dariel looks at the door" "Mhh, no doubt there's some good protection on these doors, but we probably don't want to stick around here, so I guess we should open it. If Quertus can detect and disable any magical traps or wards on the door, then I should be able to overcome the physical problems." I hope. "Or we could just wait." he adds.
 


Endur said:
"T'ssssssarrrrrrrrrrans musssssst dieeee!"

"And they will be. If you still possess the will to control yourself and help us make it happen."
Carcelon says calmly, but with an edge of steel in her voice.
 

OOC: Matron Ki'Willis and Carcelon believe that the Forbiddance spell which is on the ruling level would prevent a ghost from entering the ruling level. Forbiddance blocks all kinds of ethereal movement and since Ghosts exist simultaneously on the ethereal plane and the prime material plane, they have a severe problem with a Forbiddance spell.

Its also quite probable that, as part of her nature as a ghost, that Matron Morcane is bound to an item of significance, the spot where she died, or a specific act of revenge and is unable to move too far from whatever it is she is bound to.

The portable hole is probably not a solution for moving a ghost. You can't open the portable hole, bags of holding, HHH, or other devices while within the forbiddance area of effect (the entire ruling level).
 
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Quertus grumbles in distaste, irritated by the all-too-coldness of the surface. "Is this a normal habit between Kiriansalists?", he snaps to velasta, his voice full of sarcasm. Turning to Narcelia, he continues: "Probably, though I don't like using up my offensive spells on a door." He then proceeds to cast Detect Magic to check if the door is magically trapped (if it is, he informs the others), and also checks Randal Morn and the other captives for any magic they might have missed.

He then proceeds to blast the door open with two Lightning Bolts and two Fireballs (in that order), hoping that they're enough.
 

Velasta responds to Quertus, "Velina has always been jealous of me and tries to sabotage whatever I do. She always tries to take credit for other people's accomplishments and never accepts any blame."

After Quertus detects magic, he discovers three faint Abjuration auras on the Stone Doors. Randal Morn wears two rings, faint Abjuration and faint Transmutation. None of the other surface dwellers have magical auras around them.

Quertus throws two mighty bolts of lightning at the doors (50 points and 44 points).

The doors burst open, the chain that was used to secure the doors was destroyed by the lightning. The doors were severely damaged by the lightning, but are still usable.
 

After the doors have been happily blasted open, Quertus turns to look at Randal Morn. *Well, if I can't have the sword (yet...), I'll just have to take something else.* He points at the rings and says in common to Morn: "I'll confiscate those. Normal precaution, I'm sure you understand." He then proceeds to confiscate the rings, unless Morn does something radical (who knows).

OOC: Is Morn gagged? And how does he look? Annoyed, angry, bored, etc.
 

Alisannara Morcane screams the most horrifying scream you have ever heard. A wail of pain, anguish, terror, abandonment, and betrayal. Carcelon is stunned by the scream. Kilcif, protected by the privacy wall and some distance away, is deafened and has blood running out of his ears.

Matron Morcane’s ghostly white form plunges into Matron Ki’Willis, entering through the Matron’s eyes. Matron Ki’Willis suffers a supernatural transformation. Carcelon looks at Matron Ki’Willis and she sees that Matron Ki’Willis no longer has any life in her eyes. They are dead black pits.

All thoughts of power fade from the mind of Matron Ki’Willis. Her overarching goal becomes REVENGE. Vengence against Irae T’sarran and anyone that aids Irae T’sarran. Her memories have merged with those of Matron Morcane. Ki’Willis now ‘remembers’ the days the T’sarrans attacked Szith Morcane. She remembers how Irae, Dorina, Zedar, and the others stormed the fortress and slaughtered the drow loyal to Lolth. She knows every secret that Matron Morcane knew, including the secret entrance to the treasury behind the room Dorina has claimed as here quarters, where the vampire coffins must be hidden. She even remembers the spells Matron Morcane had prepared the day she died. But she knows little of Castle Maerimydra, for Castle Maerimydra was the home of House Chaumavh, and they did not trust House Morcane.

Matron Ki’Willis can even feel Irae T’sarran right now. She can sense the distance between Szith Morcane and the top of the great castle of Maerimydra, whose black walls are as hard as adamantine. No matter how far Irae runs, Ki’Willis will find her. IRAE MUST DIE!

There is no trace of Matron Morcane. Matron Ki'Willis and Carcelon are alone in the Inner Fane.

OOC:
Matron Morcane had the Keening Spirit Template (City of the Spider Queen template, an evil elf version of a ghost, essentially a banshee). Matron Morcane’s supernatural Keening ability: Wail of the Banshee, DC 21 fort save or die to everyone within 30’.

Matron Fort Save 2 + 17 = 19 Matron Ki’Willis was slain.
Carcelon Fort Save 19 +11 = 30 Carcelon survives.

If Kilcif had been in the room,
Kilcif Fort Save 6 + 14 = 20 Kilcif would have died too.

Matron Morcane has re-animated Matron Ki’Willis as a “Revenant.” Undead template, empowering Ki'Willis to seek out and destroy Irae T'sarran after death. Ki'Willis keeps all of her normal abilities. Hit dice become d12’s.
Vengeful Strike (Ex): +1d10 melee damage vs. Irae T’sarran.
Paralyzing Glare(Ex): Irae must make a will save dc 10 + half Ki’Willis levels + chr modifier or be paralyzed for 2-8 rounds when they first meet.
DR: 5/+1
Fast Healing: 3
Turning Immunity: Immune to turning by clerics or Paladins
Immune to acid, cold, gas, electricity, and polymorph
Find the Guilty (Ex): So long as Irae and Ki’Willis are on the same plane, Ki’Willis can sense exactly where Irae is.
Usual undead traits
+4 to str, +2 to chr, no con score
Ki'Willis has acquired the following Prepared Spells:
0th: Detect Poison, Read Magic
1st: Doom, Protection from Good
2nd: Augury, Desecrate, Zone of Truth
3rd: Locate Object, Magic Circle Against Good
4th: Chaos Hammer, Control Water
5th: Dispel Good, Greater Command
6th: Anti-life Shell
7th: Blasphemy
9th: Wail of the Banshee
edit: added prepared spells
 
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