StuckInTheEther
First Post
I'm not sure if I want a safety net vs. low rolls all the time. When I run, I have a rule of thumb that I only call for a roll if it matters. If it's a trivial result and the character seems like they should be able to do it, they can. So I don't need mechanical auto-successes for those types of low DC rolls. On the other hand, if it has a real effect, the occasional unlikely reversal are something I think can add good story.
Session before last I ran a battle on top of a sky whale and the dexterous rogue missed a check and almost slid off the side. Hanging there is definitely something I could see in a move, and to the protagonist, not just a clumsy character. It definitely added to the drama of the fight.
That's a very good point. That's why i had in mind to only apply the safety net to low pressure out of combat scenarios