I've been using the house rule whereby whenever a character goes to zero hit points and gets back up again he/she gains a level of exhaustion. I like it because it makes going to to zero suck quite a bit and have consequences.
However, taking a whole day to get rid of a level of exhaustion makes for quite a bit of downtime when I'd rather they were back out there saving the world. It makes giving them time sensitive quests a little tricky. They do use restorations, both party cast and bought from temples, but often after a really rough fight they'll still have to sit for multiple days.
So I'm thinking of house ruling that a single long rest will wipe out all levels of exhaustion.
Before I do though, I wanted to pick the ENWorld brains and see if this is a bad idea because of something I haven't foreseen.
So what about it? Will it break the game?
However, taking a whole day to get rid of a level of exhaustion makes for quite a bit of downtime when I'd rather they were back out there saving the world. It makes giving them time sensitive quests a little tricky. They do use restorations, both party cast and bought from temples, but often after a really rough fight they'll still have to sit for multiple days.
So I'm thinking of house ruling that a single long rest will wipe out all levels of exhaustion.
Before I do though, I wanted to pick the ENWorld brains and see if this is a bad idea because of something I haven't foreseen.
So what about it? Will it break the game?