You are probably right dkilgo. It is getting a bit boring now. I just think it would be foolish though to give up on a tactic that works so well. Winning a combat by using cheesy tactics = boring. However, gaining easy exp = fun. Hehe.
Brown Jenkin said:
I will discard the Ogre one as Blindsight was not part of this. This could be done with any darkness spell.
For the others
1. Wyvern: Where were you fighting this? A Wyvern flys and should be above the fray dropping down on the non-darkened characters with Fly-By Attack. How was this tactic effective? If it was trapped indoors unable to fly that is your DMs fault for not properly utilizing the creatures abilities.
This is from memory, so bare with me. I may have forgotten some parts. First, we were aware of the Wyvern before it noticed us. At first, we wanted to get around it w/o encountering it, but we were travelling with NPCs and one of them ended up getting spotted by the Wyvern (who was out looking for food). The rest of us were hidden in the forest nearby. When the Wyvern went after the NPC, we gave chase to save him. We got a few pot shots off from range. The NPC got away and the Wyvern flew back towards us. It came in for a fly-by attack, and this is when we darknessed it. By this time, we probably knocked it down to half (I am guessing here) from the ranged shots. Since it was dark, it's movement was restricted, so we were able to pick it off before it flew away. I think the Rogue did most of the damage in melee (in the darkness). The rest of us were out of the darkness, and when the Wyvern finally emerged, we finished it off with ranged attacks.
One more thing, and we may have played this part wrong... The Wyvern did a Fly-By Attack. It swooped down, and did an attack, then swooped away. However, since it swooped away, it went through a threat range and the person it attacked (I think it was the Rogue) got an AoO on it. Was this right? I don't think it mentioned about Fly-By Attack negating AoO. Which I found as strange. It's like Spring Attack, but you still get an AoO against the critter. The whole point of Fly-By Attack is to swoop in, hit, and swoop out. Seems like you shouldn't get an AoO on this, otherwise what is the point?
The other thing is, it's movement was restricted, so it couldn't "swoop" out in the same round as it "swooped" in. Again, we may have played this wrong. It was the DMs first time DMing 3E.
2. Hill(?) Giant. Not very bright, an appropriate time to use this tactic, also keeps the giant from pummeling you.
I thought so too. Things turned in our favor when the Hill Giant dropped it's club (we play, if you roll nat 1 you need to make a Dex check vs DC 10 or you drop your weapon). Since it was dark, he couldn't see where he dropped it. And I was right next to him (the Cleric) but also was blinded. So both of us were fumbling around looking for the club, hehe. Eventually I made my way out of the darkness while the Rogue went after him. I forget the reason, but the Rogue had to drop the coin for some reason (he wanted the do something, and the DM said he would have to drop the coin). So the Hill Giant did eventually make his way out of the darkness, but at this point he was so far gone. He made a break for the hills but our Sorcerer Fireballed him to finish him off.
3. Band of 10 Rogues. I am curious on this one. If they were played inteligently this tactic should have only had limited use. They have uncanny dodge so can't be sneak attacked and there should have been 2-3 per character. This should have been a good fight unless they were way underpowered. The Rogue would have to stay away from the rest of the group though or risk penalizing his own party as well.
We caught about half of them in darkness. They were lower level Rogues, so they may not have had Uncanny Dodge. Even so, our Rogue was higher level then them and I believe if you are like 4 levels higher (I forget the exact number) then you can sneak attack even if they have uncanny dodge.
But anyway, about half were caught in the darkness and the other half we had to deal with normally (Spells, melee, etc.) without the darkness.
4. 2 Giant Spiders. Why were they sticking around and fighting? Unlike the dim hill giant these should have had the animal instincts to flee once things started going badly. Not a bad place to use the tactic though.
They tried to flee. Actually, I think one did get away and came back later with friends to attack us. Both encounters happened at night time when we were resting. We were sleeping INSIDE the darkness too. We still had one person up watching for enemies, he was outside of the darkness. When he alerted us, the Rogue just moved in and covered the spiders in darkness. Since their movement is hampered in darkness, it was hard for them to run away.
For me this comes out to 2/4 where this tactic would prove very usefull. Then again Fireball will come in usefull just as much. Doesn't seem to me that this is overpowering so far, and with my list above and good DM tactics I don't see where the problem is.
The point is, darkness + blindsight helped in each circumstance. It might not have been the only way we could have one, but it did play a major role. Either allowing for sneak attacks or hindering movement and escape.