Expect any treatment of Planescape to be in the core setting, supported by planar sourcebooks. That's the way it's been for two editions, and Mearls' remarks up until this point strongly suggest nothing is going to change. I see no tangible reason for them to.
You're probably right, and when I first started that I post I was going to say something similar, but then I realized that Sigil (and the Outlands) could warrant its own book, and it could be a terrific product.
That's a heavily biased position, Mercurius. I /despise/ what the Fifth Age did to Dragonlance, without fear of exaggeration, but even I can recognize that you're marginalizing a sizable chunk of the fandom, here.
Maybe, but I think its a law of diminishing returns thing (and this goes for the Forgotten Realms as well). You have a huge number of folks who read Chronicles and Legends and enjoyed them, then a gradually diminishing number with the later "generations" of Dragonlance. Yet even more so, and this is more to my point and isn't really about personal bias, Krynn is a world that has been primarily guided by novels and any Dragonlance product has the weight of that history behind it. I think this is also true of FR, but to a lesser extent, and--more importantly--with the driving directive being the world as a game setting rather than as a setting for novels.
In other words, I've always had the feeling that Dragonlance as a game setting was an opportunity to "play in the world of the Dragonlance novels" whereas the FR novels were "examples of how stories and adventures could be in the Realms." That's a very important distinction of orientation.
The Newimprovedshadowfell! Coming 2014!
No doubt!
It pains me to say so, but if the decision has been made to leave Nerath behind, and I believe it has, it should be left behind. It is a fourth iteration of the setting that is Mystara, Greyhawk, and the Forgotten Realms, and while it is my favorite of the four, fondness is not a good enough reason to fight for it further muddying the waters.
I go back to that map employed in the Nerath board game. I want to know what's beyond Nentir Vale, and what's beyond Nerath. I only run homebrew worlds so it isn't a matter of wanting to play in Nerath, but because I enjoy reading about settings.
I've always felt that each new edition of D&D should have its own, flagship setting that best exploits the specifics of the edition and gives new designers a chance to really creatively explore and experiment. Each edition did this to some extent, with a carryover setting from previous edition(s) that became a classic in the new setting, and a new setting or settings:
1E:
Classic - Greyhawk
New - Dragonlance, Forgotten Realms
2E:
Classic - Greyhawk, Forgotten Realms
New - Spelljammer, Planescape, Dark Sun, Birthright, etc
3E:
Classic - Greyhawk, Forgotten Realms
New - Eberron
4E:
Classic - Forgotten Realms, Eberron, Dark Sun
New - Nerath
I think the disappointment with Nerath is that, unlike with previous new settings, there wasn't much development; it felt aborted. This was compounded when the pulled the
Nentir Vale Gazetteer off the production schedule.
I suspect that we will see both in 5E: Classic treatments (as this thread was inspired by), but also a new setting, which may take a year or three to emerge.
He's only mentioned it once, but Mearls did specifically call Spelljammer out, and seems oddly set on turning it into its own thing, independent of its transitive roots. This is one to sit back and watch.
Interesting.
I agree with Nellisir. Reboots are unfair to anyone who bought the old books during their initial run, and doubly unfair to people who are buying the PDFs now, expecting them to have validity. New material for established settings should respect what has been published, no matter how vile, but not rehash anything. Give us new material that naturally expands our understanding of the setting -- don't retell old stories, and don't invalidate them with a manufactured apocalypse.
We diverge a bit here. I mean on one hand, for my own sake I'd much rather see something new - a new setting especially, but also a new take on a classic. But commercially speaking, I think it a classic Realms or Greyhawk would be more successful than another major change in the timeline. I mean, let's call a spade a spade: the 4e Realms was an outright disaster. Maybe not creatively, but in terms of community response. Whatever explanation they come up with--whether they just reboot to greybox, or at least pre-Spellplague or, more likely, they have some hokey event that shifts things magically, like Elminster kills Ao and takes his stuff and then reverts the Realms to the time when he and the Simbul were getting it on--the end will result will, I am fairly certain, be something akin to a classic Realms feel - more Greenwoodian than Cordellian.
How is a reboot of the Forgotten Realms (resetting the clock to the original iteration in the grey box) going to substantially differ from the 3e Forgotten Realms book? I'd say that's pretty much the top bar right now (that and Golarion) There would be minor changes, a few gods switched out (Mystra instead of Mystra, or something), and fewer dwarves and elves. Otherwise, same thing.
Good point. For me gray box and the 3e book are close enough. But Spellplague utterly changed the setting. I'm not even saying for the worse, but that is the popular opinion and I'm fairly certain WotC wants to rectify that. So it may be that a 5e treatment - if it is just reverting to something akin to the 3e period - serves a purpose as a "right of wrongs," so to speak, and a declaration of their commitment to a more traditional Realms feel.
But it also could be, again--and I even think this more likely, or at least equally so, as a reboot--that they advance the timeline again and many of the effects of the Spellplague are reversed. This would be the Marvel-esque approach.
In any of the various possibilities, I can still see them having a chapter or section or appendix to offer advice on how to run the Realms in "alternate versions" or time periods.
How would a reboot of Greyhawk significantly differ from the 3e Campaign Gazeteer? It's true, the gold box is actually pretty slim - so what do you beef it up with? In the case of Greyhawk, all the deities are the same; you get a few new countries and the status quo shifts a tiny bit, but otherwise?
I think the point here is not about providing new information as much as it is about
new presentation. Greyhawk, in particular, would be geared at the "greying" fans, those who remember Greyhawk from their youth (in that sense, maybe a box set would be more appropriate than a hardcover). But the point is that Greyhawk has never gotten the royal treatment. The most comprehensive product, the 3e gazetteer, wasn't the royal treatment - it wasn't hardcover, nor color, and with a mediocre map.
I'm not against big setting books. I'm not against big setting books that compile and repeat information from previous books. The 3e FR campaign guide is the book to beat right now. But if you're going to do it, and particularly if you're going to roll back the timeline at the same time, you've got to sell it with something concrete; a compelling reason to reject the events that happened after X point in history. "Adding details" or "compiling lore" aren't compelling when the details have already been added and the lore already compiled.
I want to buy into it, but you've got to sell me on it.
I think Golarion's Inner Sea Guide might be the book to beat now, although they're close. But I basically agree with you here. Whatever they end up doing, they need to not only do it well, but explain why they're doing it.