Saeviomagy
Adventurer
It'd be kinda nice if KarinsDad would stop accusing everyone who won that fight of being a cheater. The argument that the fight is too hard is amply proven by the fact that it violates the encounter design rules.
It's also a bit unfortunate that the experienced DM chose to incite their behavior by having an enemy flee towards all those extra dangers, despite knowing they should rest before going in.
It'd be kinda nice if KarinsDad would stop accusing everyone who won that fight of being a cheater.
Yeah as a 4e newbie DM, I didn't realize how much ability scores mattered so we rolled up using my tried and true method from 3.x days. Either 4d6, or 3d6 and re-roll 1's.
Wow, we're back to Irontooth? Our party managed to get through it, though it was a tough fight. But we were a large party (7) that included a wizard and two leaders, and our DM wisely didn't boost the encounter like he normally would have. We were PH-only, by-the-book characters, and still getting used to 4e.
Kalarel, and later Paldomar, though, were absolutely horrid. Irontooth was a brute, you could still /hit/ him, overleveled though he was. Elite overleveled controllers, OTOH... :shudder:
no, not really dumb, but too cautious. They also didn´t really know what awaits them and decided it is better to set a trap. Battlerager vigor however spoiled their plan. (Better weapons against minions doesn´t do that much)It'd be kinda nice if people would learn how to read.
I didn't say anyone cheated. I said that I wondered what other bones he threw to his PCs. I don't buy the fact that anyone could play 3 1st level PCs straight up in that encounter without significant help from the DM. As it turned out, my suspicion was vindicated. He upped their level to ~1.5 (the extra 2nd level daily powers and extra hit points from good stats), the PCs had higher than normal point buy, the PCs were designed with stronger weapons and abilities (especially Battlerage) that were not available when the module came out, and he played the enemies real dumb (allowing the PCs to retreat without following them, and then when they came back, he still did two waves that late and allowed the PCs a choke point). Battlerage alone was designed without the designers taking into account minions.
So sure, the enemy was a lot less effective because the DM was pulling for the PCs, even to the point of doing a Deus Ex Machina and giving the PCs powers they did not have once two PCs fell.
"Thou shalt not die" said the DM.![]()