Consonant Dude
First Post
I'm trying to keep an open mind but my enthusiasm is waning.
1. I'm not a fan of this particular design team. I figure they could always surprise me but not very hopeful.
2. I think there is a lack of vision and leadership at WotC. It's at the management level. It impacts consistency. DnD Next will be the 5th version of the game in 13 years (yes. 3.5 and Essentials are versions of the game) and that's way too much. There has been a revolving door as far as staff is concerned, the direction the game takes keeps on changing.
3. I love it when they talk about simplifying the game. Then I am constantly reminded in previews and designer interviews that their views on what "streamlined" and "simple" means are weird to say the least.
4. It seems the company insists on not understanding that roleplaying's main selling point is that they are games of imaginations, not strategy games, not tactical games, not accounting games. By and large, people are attracted to roleplaying to throw a few dice and pretend to be elves and wizards.
5. Even at its peak, WotC has always dropped the ball when it comes to supporting and enhancing the roleplaying game experience using new technologies (computers, the internet, etc...). I have given up in that respect.
6. Most of what I have read in previews like L&L is hollow. The polls, the articles, everything suggests to me that they have no idea what kind of games they want to design, much less what kind of game D&D deserves.
7. The goal of distilling D&D's essence across all versions into one new edition is destined to fail, if only because as is amply demonstrated on ENWorld and everywhere else, it doesn't look like anybody can agree on what is the essence of D&D, what should be the sacred cows and what should happily be scrapped.
1. I'm not a fan of this particular design team. I figure they could always surprise me but not very hopeful.
2. I think there is a lack of vision and leadership at WotC. It's at the management level. It impacts consistency. DnD Next will be the 5th version of the game in 13 years (yes. 3.5 and Essentials are versions of the game) and that's way too much. There has been a revolving door as far as staff is concerned, the direction the game takes keeps on changing.
3. I love it when they talk about simplifying the game. Then I am constantly reminded in previews and designer interviews that their views on what "streamlined" and "simple" means are weird to say the least.
4. It seems the company insists on not understanding that roleplaying's main selling point is that they are games of imaginations, not strategy games, not tactical games, not accounting games. By and large, people are attracted to roleplaying to throw a few dice and pretend to be elves and wizards.
5. Even at its peak, WotC has always dropped the ball when it comes to supporting and enhancing the roleplaying game experience using new technologies (computers, the internet, etc...). I have given up in that respect.
6. Most of what I have read in previews like L&L is hollow. The polls, the articles, everything suggests to me that they have no idea what kind of games they want to design, much less what kind of game D&D deserves.
7. The goal of distilling D&D's essence across all versions into one new edition is destined to fail, if only because as is amply demonstrated on ENWorld and everywhere else, it doesn't look like anybody can agree on what is the essence of D&D, what should be the sacred cows and what should happily be scrapped.