They can't seem to win with this one. The 4E design team didn't consult with fans to find out what kind of game was wanted, they just shoved the kind of game they wanted to design down our throats. The 5E design team seems to be consulting with fans, and this shows they don't have a clear vision of what the game should be.
I hear ya, they're either self-righteous jerks who think their poo don't stink or they're incompetent morons who couldn't add 2 and 2 if they were physics majors. Tough crowd.
To address Dude's points, I don't think the polls are an indication of the DDN team's ability to create a game. I am
really good at cooking, but not so good at pulling teeth, something that seemingly simple on the outside, can actually be very complex. Just like polls. Creating a
good poll is incredibly difficult, and even some of the best polling companies who have been at it for years still fail on what should be their forte.
The biggest problem with the DDN polls is simply that they're trying to squeeze too much out of too few questions. If they gave us a survey with 50-100 questions, some true/false, some positive to negative 1-5, some write-in, then I think they'd be able to produce much better polls. However, I doubt most DDN fans are going to want to fill out 50 survey questions every other day for every other article.
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IMO, DDN designers should listen to their fans. But that's it.
LISTEN and test suggestions and feedback. Never should things be implemented solely because the vocal minority live up to their name. If feedback is considered, good suggestions implemented, then I believe that fans will, on the whole, be happy with DDN. The DDN team should first and foremost, work to build a good game, and if it turns out that no player suggestions work towards building a good game, then so be it.