I have never played a high level Long Death Monk. At 11th level they get the following feature:
Mastery of Death: Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.
So this basically makes you immune to going to 0 hit points until you run out of ki. With 11 ki per short rest this means on average you can nullify going down up to 33 times on a normal adventuring day and it would work on both damage that reduces you to 0 hit points and effects that reduce you to 0 hps. The only way to bypass it would be things that kill you without damaging you (for example intellect devourer or power word kill). Further since it does not require an action of any type you can do it while stunned, incapacitated, paralyzed or even while unconscious.
Has anyone played at high level with someone with this feature and have a report on how it went in play?
Mastery of Death: Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.
So this basically makes you immune to going to 0 hit points until you run out of ki. With 11 ki per short rest this means on average you can nullify going down up to 33 times on a normal adventuring day and it would work on both damage that reduces you to 0 hit points and effects that reduce you to 0 hps. The only way to bypass it would be things that kill you without damaging you (for example intellect devourer or power word kill). Further since it does not require an action of any type you can do it while stunned, incapacitated, paralyzed or even while unconscious.
Has anyone played at high level with someone with this feature and have a report on how it went in play?