How detailed are your in-game religions?

How detailed is your in-game religion?

  • No gods, no Clerics.

    Votes: 7 6.0%
  • There are some gods and they have followers.

    Votes: 12 10.3%
  • Each god is given a few paragraphs to descibe their followers and their granted powers

    Votes: 45 38.8%
  • A lengty description of each god, their followers, and their control over the world

    Votes: 34 29.3%
  • Most of the campaign background is about the gods and their followers

    Votes: 18 15.5%

I chose the final option.
A hint as to how important religion is in my campaign world: I'm rereading a lot of Mircea Eliade, Joseph Campbell, Robert Graves, Margaret Meade, and Sir Frazer, among others.
 

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My campaign is set in a mono-theistic theocracy... one church, which rules the lands. So, the background of the church is the background of the world, and the history of the church is the history of the world - everything I write is tied into the religion somehow.

jtb
 

My game's very much involved with the gods, less so with religion. The gods are recently sealed away, but other (really old) gods are re-appearing. The religions are in some degree of chaos as those who follow the missing gods have resources and followers but little power compared to the upstarts.

And my players are running around indoctrinating people into the worship of the new/old gods. Awww, yeah, they are on a bunch of people's hit list.

Fun fun.
 

Obviously my Scarred Lands campaign is high religion (Now, with even MORE Divine Power!), but I would vote "other" for my homebrew that I'm working on. It will be a High Religion Campaign since one of the main story arc is a battle of two different religions. Some of the gods are pretty fleshed out, some only a paragraph or two. Some are what I am calling "Hidden Gods" whom few know about, and thus for the moment have little detail. If players show great interest in one of the less known gods, or the gameplay leads them to the Hidden Gods in such a way that they will be able to learn more, I'll do more work on them, but many of them will be only a few paragraphs, enough to understand them.
 

I do a few paragraphs on the major religions. Religons that PC's belong to get first and best treatment, then enemy religions, then a general 'world view' of the various faiths (or faith).
 

(I recommend always putting either an 'other' or enabling mulitple votes or both on polls.)

Some of my gods have bushels written about them, some little more than a name, align, portfolio and spheres.
 

'Lengthy', I guess. I haven't written too much about 'my' setting because it's an altered medieval Europe, simply letting the wisest men of the past three thousand years write it for me. But I have written some clarification stuff; it doesn't overwhelm the other stuff, and it isn't too long, but it's there, and by averaging the historic with my contributions, I conclude that it's 'lengthy'.
 

Secret Option, "Other": I provide pages and pages of lovingly crafted and consistent mythos, which my mouth-breathing players skim past on the way to the bit about Domains.


Then they bitch that nobody has the War AND Elf domains---so they'll just play a druid.
 

In my campaigns they're WAAAAAAAAAAAAYYYYYYY too detailed. I have severe RuneQuest syndrome. Players have been known to gnaw their own hands off if the subject comes up in play.

Well, it's not quite that bad, but it's simply not possible to exist in the campaign without a religious aspect to it. Everybody and everything is integrated in some fashion.
 
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Though the actual gods dont play a very active part IMC (through clerics and such) they are rather detailed. I tend to focus more on the actions of the mortal followers then the gods themselves, to the point where a player once asked me "before I create this character can you tell me how the Church of the Nine stands in Reiksland at the start of the campaign?"
 

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