I'm a big fan of 3.5 and enjoyed the variety of things you could do to make a game of D&D more realistic, yet creative. I'm disappointed that WotC took a lot of simulation away in 4e, so I've found it not as enjoyable to play.
But what exactly has WotC done with 4e to take that simulation away? I think it mainly has to do with the skill point system taken away, and the skills list tapered down to being more general and combat based. The random element of dice and customization of skills is really what can shape a memorable game, and 4e takes a lot of that away.
No longer can your characters try to tell a joke to an NPC to lighten their mood, and end up rolling a 1 and completely tick them off instead. Or forage for herbs to make scented soap out of dragon fat with an alchemy kit (I've done this!). You COULD do these things, but you'd have to shape the rules a lot, or the DM could make them objectives... but the fact that my character could do it just as well as any other character and not be SKILLED at it takes a lot of fun away from it.
What do you think took a lot of simulation away from 4e that 3.5 had?
But what exactly has WotC done with 4e to take that simulation away? I think it mainly has to do with the skill point system taken away, and the skills list tapered down to being more general and combat based. The random element of dice and customization of skills is really what can shape a memorable game, and 4e takes a lot of that away.
No longer can your characters try to tell a joke to an NPC to lighten their mood, and end up rolling a 1 and completely tick them off instead. Or forage for herbs to make scented soap out of dragon fat with an alchemy kit (I've done this!). You COULD do these things, but you'd have to shape the rules a lot, or the DM could make them objectives... but the fact that my character could do it just as well as any other character and not be SKILLED at it takes a lot of fun away from it.
What do you think took a lot of simulation away from 4e that 3.5 had?