eriktheguy
First Post
This dual HP system would actually be great simulation. I remember even 3e explaining HP in an abstract way, suggesting that your fighter simply knows how to take hits better. That didn't explain why he could survive a coup des grace. Applying such damage directly to health and bypassing hp entirely is an interesting idea.In my dual hp model such damage would be directly applied to physical damage, although you could still "spend" hit points in trying to grab hold of something on the way down to lessen the impact (something that the high level adventurer would be better at than a lower level one).
Exactly. Which is why damage from a knife in the neck while sleeping should go straight to the physical damage part bypassing being able to take it as hit point damage if one was awake and readied. As I said, separating physical damage from hit points provides a natural simulationist clarity to these awkward 3e/4e corner-cases.
The closest thing I know is, again, d10. You have 5 or 7 or something levels of health, but any time you take damage you can 'soak' it with endurance or luck or something. You don't get to throw a pool of resistance points (HP) at it, but you get to at least roll some dice. Then there are some forms of unstoppable damage (aggrivated) that simply can't be soaked. They bypass the abstraction mechanic and take out your health directly.
Still, the dual HP system isn't something I would use because I prefer that heroic feel (or more importantly, the players do). Also in the coup des grace or falling cases, I would likely apply narration to determine the outcome instead of using the systems. So yeah, they were also just examples.
Math ftw. Also, you can run a low or no magic campaign. Then you don't need to give the characters stupid money. You can grant the inherent enhancement bonuses based on level and keep a sensible economy.That's cool and no need to apologize at all (even though I have a Mathematic's degree and have tutored high school and university students in mathematics for over seventeen years in my spare time).
My own preference is for a much flatter structure where an exquisitely constructed piece of full plate armour is the most expensive thing that you can actually purchase. There is generally not enough coin around to pay for highly magical items, so such items are either traded for something else (land, title, honour, other magical items or services) or else given away or possibly sold on the cheap in a black market.
I'm not one to tell another scientist they are wrong without doing a lot of reading first.What you class as overfitting and what I class as overfitting may differ, but I truly grock your point here.
I lolled.Balance?! Magic?? 3E? Pathfinder?
BWUH??!??
To be fair there was some balance in the system. But yeah, clerics and druids were still whack at higher levels. I don't remember any edition of D&D that was fun at the highest levels though. Some on the boards have expressed enjoyment or dislike of high level campaigns, so meh. 4e's epic balance is debatable, both between classes, and between the party and the monsters. It's still tighter than 3e, but it's not nearly as tight as 4e heroic and paragon.