wingsandsword
Legend
I learned the hard way.
I had started buying Star Wars RPG (d6) books in high school and early in college (having been prohibited from D&D by a well meaning but misinformed father). I thought this game seemed really neato, so I wanted to play it.
I met the campus gaming club and organized a game, recruiting a group of players. I had no advice, little written instruction (the blurbs in the 2nd Edition Revised & Expanded rulebook), and just intuition and having watched the movies a zillion times and played a load of computer/console RPG's.
I had my baptism of fire in the fact that some of my players were very experienced, both as players in general, and with that game in particular. I had to learn quickly how to handle things. The game went on for a year, and it was quite challenging to run. Given how the d6 system breaks down at high levels, after a year-long campaign with many of the same characters it was getting silly, so the campaign ended.
Then I ran a 2e AD&D game, trying for a quasi-magical, semi-historic game set in the 3rd Crusade. I had to Just Say No to PC's who wanted to play Elven Fighter/Mage/Thieves and remind people that Xexxdrixx is not an acceptable name for a character.
All of this after joining a gaming club full of gamers, most of which had a lot more gaming experience, and my attempts at running a game before even playing were quite the baptism of fire.
I had started buying Star Wars RPG (d6) books in high school and early in college (having been prohibited from D&D by a well meaning but misinformed father). I thought this game seemed really neato, so I wanted to play it.
I met the campus gaming club and organized a game, recruiting a group of players. I had no advice, little written instruction (the blurbs in the 2nd Edition Revised & Expanded rulebook), and just intuition and having watched the movies a zillion times and played a load of computer/console RPG's.
I had my baptism of fire in the fact that some of my players were very experienced, both as players in general, and with that game in particular. I had to learn quickly how to handle things. The game went on for a year, and it was quite challenging to run. Given how the d6 system breaks down at high levels, after a year-long campaign with many of the same characters it was getting silly, so the campaign ended.
Then I ran a 2e AD&D game, trying for a quasi-magical, semi-historic game set in the 3rd Crusade. I had to Just Say No to PC's who wanted to play Elven Fighter/Mage/Thieves and remind people that Xexxdrixx is not an acceptable name for a character.
All of this after joining a gaming club full of gamers, most of which had a lot more gaming experience, and my attempts at running a game before even playing were quite the baptism of fire.