Arrgh! Mark! said:
I tend to run horror as horror.
But after reading Nightmares of Mine, a little guide to horror, I intend to make every game have elements of horror somewhere. It by it's nature means investment in character, which I like.
Good little book, quite the gem.
I tend to be a sick sick sociopath.
Death effects, enegy draining to death and becoming non mindless undead kill the soul of the victim.
Minotaurs birth from female bovine and humanoids. humaniods rarely survive
Gnolls chew victim's "bits" to make them scream really loud.
Corpse explosion is a second level spell used to blow up the dead and dying.
Players found the half eaten remains of a small child in a guard's house in Threshhold.
A PC cleric commited suicide with a +1 mace with an undisclosed propery, and did not wished to be raised [player felt things were hopeless and was tired of being the healer]. The cleric's patron deity, not feeling the cleric's time was up, bound the cleric's spirit to the mace to continue to aid his old companions. Player got a new character, party got a +1 cleric with a nice stack of spells.
A player, wearing the same illusionay item a serpentfolk had previously possesed, was presented a small live child as a meal, presumably by that serpentfolks lacky in a town the party was staying at.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
.
A dead gold dragon was animated in a desacrated temple to Bahamut.
Some balors were blown to chunks from a sabatoged teleportation stone circle.
The players have recieved more help against lower planar foes from the lower planes, than from the upper planes.
Taking 20 when searching a body is never hand waved.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
the seacher gets the full juicy details.
