tetsujin28
First Post
For D&D, nothing more horrible than you'd find in a Conan story. Horror games are a whole 'nother matter.
astralpwka said:*snip*
Killing a wizard to return a kidnapped child to the mother, just to learn that the wizard was the father and had custody
Anything I might say in support of your post would end up being a spoiler for my story hour, both for past events concerning various NPCs and for future plans in the campaign itself. But all manner of unpleasant things are going on both in the foreground and background of Mikhael Rahl's, Evendur Greycastle's, and Shirl Ravenlocke's adventures.Buttercup said:As one of the other players in the game Spider is talking about, I wasn't shocked, really. In fact, it brought to mind a couple of fantasy stories which featured demon possessed babies. I had to leave before the after-game conversation, but I did have lunch with Der Kluge (who also played) the next day, and we touched on the subject. His comment was that the round robin games always seemed to head in a dark direction.
My own games have featured slavery, rape, torture, drug dealing, and all sorts of unpleasant things. I don't describe these things in loving detail, just make clear that they're happening or have happened. I like to make my evil villains really evil, and to do that, I think they need to engage in despicable behavior, not just twirl their mustachios and laugh maniacally.
I haven't really used demons all that much, only because they just haven't really been central to the plot, not because of any discomfort on my part. I'm sure they'll play a major role sooner or later.
Well, ya gotta know the circumstances, man.wingsandsword said:You mean formerly good-aligned characters.
Yeah, I get that now. Rest assured, I'll tread more carefully next time I run any kind of game with strangers.Frankly, if I played in a game at Gen Con that was like that, if it wasn't advertised as a horror game (and a fairly grisly one at that) I'd talk about it for years as one of those "bad con games" you hear about.
It's interesting that you say that. I guess I sometimes find heroes to be rather bland. I'd much rather hang out with Batman than Superman. While I love depicting heroes in games, I think that concept is made much more interesting when contrasted against depraved evil, moral quandries, and no-win situations.I see D&D as a game you play to depict heroes, not anti-heroes, and certainly not villains.
Hrm...even those shows have some pretty horrific things going on. Heck, just from SG-1: Monstars that burrow inside your brain and make you betray your friends; the "splat" sound of your enemies liquifying as they hit a wall; captives who are killed/resurrected/killed in an infinite loop of torture.Blue Kryptonite said:If you can't find it on Hercules, Xena, Star Trek, or Stargate, you're unlikely to find it in my games.
Blue_Kryptonite said:If you can't find it on Hercules, Xena, Star Trek, or Stargate, you're unlikely to find it in my games. I like to keep a "TV Action Adventure Hour" feel to our campaigns, and we structure adventures by acts, with timed "Commercial Breaks" for food, potty, etc.