Dannyalcatraz said:
I'd wager that if you join/form a game group comprised largely of adults, you'll find that enough scheduling conflicts will arise that your gameplay will limit itself.
That solution works for me! It works despite the fact that I would prefer if it did not happen quite that bad.
I try to run a weekly game, with each session going from about 12:30 to 5:30 / 6:00 or so on Sunday afternoons. The time block has the virtue of being on a day where most people do not need to work, and when most people are not likely to have anything specific planned. My game has 4 player characters, and the standing rule is that I will run the game if at least 3 of the 4 can show up. I figured that out of any 10 week period, I would be able to get at least 7 games in.
In practice, it seems I get to run an average of 4 games every 10 weeks, with some months going much better than others.
In order to have any real risk of D&D overwhelming your life, I think the following must be true.
DM's
- You have players that are able to show up at least 1 a week for games, and never have to cancel more than 1 game per month.
- You habitually over prepare / over customize your adventures.
- You create more than 50% of your adventure scenarios (instead of using pre-published)
Players
- You play more than once a week
- You also paint miniatures. A lot of miniatures.
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