How do I price a sword that absorbs other weapon's abilities?

The second easiest solution is to assign each of the non-standard abilities a bonus value (+3 for shatterer and +7 for wishformian, for instance). Add up all the bonus values, like normal, and price the sword that way. It is probably going to be worth more than 1.8M GP, however.
 

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The second easiest solution is to assign each of the non-standard abilities a bonus value (+3 for shatterer and +7 for wishformian, for instance). Add up all the bonus values, like normal, and price the sword that way. It is probably going to be worth more than 1.8M GP, however.

Hmm... I don't know. Ignoring the 9 swords thing, absorbing one weapon in itself almost doesn't make much difference: true, you can change weapons with a swift action, but you lose the ability to sell that weapon or put another enchantment on it; it doesn't really change the base artifact so it makes more sense to treat it as a separate weapon at the time of pricing.
The Axe of the Breaker is the exception, but it was I that put it there to avoid having it turn into a dead end weapon, so I shouldn't punish him for what was basically my decision.

So I think I finally took my decision. I considered giving the rest of the players their own artifacts, but it left me feeling that they had too much money to spend then... before I realized I was planning on cutting their starting gold some 250k gp, and I realized that was because that was how much I felt this weapon cost in the first place. So what I'm going to price it in the end is the 242,000 gp that Greenfield suggested at the beginning of the thread. It just feels right. I will then add the price of the weapons inside them as if they were individual weapons.
 
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