PureGoldx58
First Post
I am a huge fan of giving non-standard equipment out, so much so that 99% of my planning before a session, dungeon, or anything really is me creating balanced items that I have a pre-planned price for and everything.Maybe I'm not being explicit enough, then. I've always been a big fan of giving PCs in my games non-standard equipment, and I consider that "more items = more fun". There are a lot of items, and a lot are difficult to price. I'm not saying that you lack brainpower or anything like that, just that it's easier said than done in my current status.
Also, if it's worth anything, I will allow my characters to trash anything they don't want anymore, so they don't have to pay for them if they won't have it.
The other 1% is story and characters, but being a writer and knowing the rules in general as well as I do that takes 6 minutes at most.
There are odd times when I spend time drawing out a map for cities and continents, and making plans for dungeons but that isn't even worth mentioning since I really only do that when I feel like it.
Can we make a non-standard item without incredibly open ended abilities that complicate pricing? I think that would be an excellent middle ground.
Open ended abilities is why the Wizard makes everyone cry.