Kesh
First Post
The trouble with shifters and changelings is two-fold: 1) they are not trusted, thus are "pushed aside" for the other races, and 2) they have mechanical issues in-game that make them a little wonky to play, and have not been treated well in supplements.
Shifters as a concept are fantastic. The offspring of were-beasts who have formed their own society and race, but are still oppressed because of their association with the hated were-beasts in many regions. They're seen as "dumb brutes" by many, which makes it hard for them to be taken seriously; and as a violent threat by others, which makes it hard for them to be trusted.
Changelings could be anyone at any time. Your neighbor could be a changeling, and you'd never know! So, when someone is revealed to be a changeling, they're often ostracized as "deceitfull" and inherently untrustworthy. Many people don't know how to relate to someone who has no stable identity, and can even be different genders if they wish.
Mechanically, they both have problems: shifter's feats vary wildly in power, and changelings are hampered by the mercurial polymorph rules. Supplements haven't been good to either race, often ignoring their potential entirely for mechanics that really don't add anything to them.
I'm hoping that this is something that gets fixed in 4e. They need some more "face time" in the books, and clarified rules on their abilities.
Shifters as a concept are fantastic. The offspring of were-beasts who have formed their own society and race, but are still oppressed because of their association with the hated were-beasts in many regions. They're seen as "dumb brutes" by many, which makes it hard for them to be taken seriously; and as a violent threat by others, which makes it hard for them to be trusted.
Changelings could be anyone at any time. Your neighbor could be a changeling, and you'd never know! So, when someone is revealed to be a changeling, they're often ostracized as "deceitfull" and inherently untrustworthy. Many people don't know how to relate to someone who has no stable identity, and can even be different genders if they wish.
Mechanically, they both have problems: shifter's feats vary wildly in power, and changelings are hampered by the mercurial polymorph rules. Supplements haven't been good to either race, often ignoring their potential entirely for mechanics that really don't add anything to them.
I'm hoping that this is something that gets fixed in 4e. They need some more "face time" in the books, and clarified rules on their abilities.