To follow up my post on "why are wizards getting nerfed?", I thought I'd start this discussion.
How do we really want combat to be? Are players getting afraid of "unbalancing" spells, such as death effects, harm, domination, etc. because they shift the battlefield too drastically? Would we prefer all battles to be hit point fests, only checking who got the most hit points, is able to pound out the most damage, and avoid the most attacks? Face it. Healing magic, buffs, and direct-damage magic are only modifiers to these factors.
In other words, was harm nerfed 'cause is was "too drastic"? Were wizards considered too powerful and thus balanced (read: nerfed) 'cause of their ability to drastically affect the battlefield (though only a few times each day)? Would we all prefer if wizards only had buffs, utility magic, and damage-dealing spells? Is the fighter's way the ideal (read: only) way of carrying out combat? Do we really want to reduce combat to the following comparison?
Party's total HP + Party's total average damage output in X rounds + Party's total AC + random dice roll >< Monsters' total HP + Monsters' total average damage output in X rounds + Monsters' total AC + random dice roll
If so, I fear the excitement of cunning and clever character concept has faded, being replaced by the simple need for a stereotypical fighter with high Str and Con, needing only a +1 ghost touch greatsword to win virtually any equal-challenge fight.
- Cyraneth
How do we really want combat to be? Are players getting afraid of "unbalancing" spells, such as death effects, harm, domination, etc. because they shift the battlefield too drastically? Would we prefer all battles to be hit point fests, only checking who got the most hit points, is able to pound out the most damage, and avoid the most attacks? Face it. Healing magic, buffs, and direct-damage magic are only modifiers to these factors.
In other words, was harm nerfed 'cause is was "too drastic"? Were wizards considered too powerful and thus balanced (read: nerfed) 'cause of their ability to drastically affect the battlefield (though only a few times each day)? Would we all prefer if wizards only had buffs, utility magic, and damage-dealing spells? Is the fighter's way the ideal (read: only) way of carrying out combat? Do we really want to reduce combat to the following comparison?
Party's total HP + Party's total average damage output in X rounds + Party's total AC + random dice roll >< Monsters' total HP + Monsters' total average damage output in X rounds + Monsters' total AC + random dice roll
If so, I fear the excitement of cunning and clever character concept has faded, being replaced by the simple need for a stereotypical fighter with high Str and Con, needing only a +1 ghost touch greatsword to win virtually any equal-challenge fight.
- Cyraneth