Hussar
Legend
I admit it, I like combat in RPG's. I do. I like to whack stuff. I like wargames too, so, it's not really a big shock. But, something I've run up against in many groups is a fair number of players who are not interested in tactics.
It's not that they're bad players, or disinterested or disruptive. Not at all. These are great people and tons of fun to play with.
But they have the tactical sense of a concussed badger on peyote.
It's the guy who, regardless of anything, charges straight at the enemy every single time. It's the guy who, after listening to the group develop a plan of attack, abandons the plan in the first round and does his or her own thing. It's the guy (or girl as the case may be) who insists on battling mano a mano. That sort of thing.
Now, if these decisions only affected their character, that would be one thing. If it kills their character, well, that's on their head. But, these poor decisions often affect the group. Poor tactics make fights harder, which results in collateral damage.
How does one player convey to another player in an effective way, that following a plan or doing X instead of Y is a good idea without being a dick about it? "Yer Stoopid" is probably not the most effective means of communication, nor is giving the offending player a noogie whenever he screws up.
So, how do you get your fellow gamers to up their game a bit?
It's not that they're bad players, or disinterested or disruptive. Not at all. These are great people and tons of fun to play with.
But they have the tactical sense of a concussed badger on peyote.

It's the guy who, regardless of anything, charges straight at the enemy every single time. It's the guy who, after listening to the group develop a plan of attack, abandons the plan in the first round and does his or her own thing. It's the guy (or girl as the case may be) who insists on battling mano a mano. That sort of thing.
Now, if these decisions only affected their character, that would be one thing. If it kills their character, well, that's on their head. But, these poor decisions often affect the group. Poor tactics make fights harder, which results in collateral damage.
How does one player convey to another player in an effective way, that following a plan or doing X instead of Y is a good idea without being a dick about it? "Yer Stoopid" is probably not the most effective means of communication, nor is giving the offending player a noogie whenever he screws up.
So, how do you get your fellow gamers to up their game a bit?