overgeeked
Open-World Sandbox
This has come up again and again, so here’s a thread about it. 5E players and referees, how do you define “mother may I” style play?
I don’t know if there’s a difference between the play-style and the specific occurrences but the core of MMI is not having any concrete rules or abilities to leverage doing something with your character and thus being entirely at the mercy of your GMs whims,This has come up again and again, so here’s a thread about it. 5E players and referees, how do you define “mother may I” style play?
as far as a summary of it goes this is likely better than what I could ever put.I don’t know if there’s a difference between the play-style and the specific occurrences but the core of MMI is not having any concrete rules or abilities to leverage doing something with your character and thus being entirely at the mercy of your GMs whims,
At one extreme it’s just ‘i want to jump the stair railings and stab the guy below me’ and at the other end it’s ‘the fighter has been statistically proven to require magic items to keep up with the scaling of casters, boy I sure wish there was any that would turn up that My McSwordguy could actually use’, in the middle somewhere is ‘I’d love if we might actually run into some undead so i can use my priest’s turn undead or the plot would go to my ranger’s favoured terrain’
I really like this.MMI is not a playstyle, its a critique, a complaint of rulings over rules style play. Early in D&D, the rules were simpler and covered far fewer instances of play. The GM was expected to arbitrate ambiguous situations as needed. Most groups figured it out at the table, really, they had no other recourse. Though, when the rise of organized play came to be, a need for more standardized rulesets became desired. Eventually, you had a rules over rulings system designed. As many mechanics and sub-systems as possible were designed and introduced into D&D to consistently cover play situations fairly. Folks then began to feel that the system was too restrictive, and that a little table interpretation was actually to be desired. So, the system was designed for basic coverage and guidance is provided for GMs to make rulings as they become necessary.
The right spot between the two playstyles is obviously subjective to taste. When "Mother, may I" is invoked, it usually means that the rules are considered inadequate for the purposed situation for the person using it.
I'd also add that when MMI is invoked, it is because the player disagrees with a decision by the DM, and chose to complain on a forum or twitter or whatever rather than talk to their DM about it. So it could be as simple as a stylistic difference, a game interpretation difference, or an expectations difference.MMI is not a playstyle, its a critique, a complaint of rulings over rules style play. Early in D&D, the rules were simpler and covered far fewer instances of play. The GM was expected to arbitrate ambiguous situations as needed. Most groups figured it out at the table, really, they had no other recourse. Though, when the rise of organized play came to be, a need for more standardized rulesets became desired. Eventually, you had a rules over rulings system designed. As many mechanics and sub-systems as possible were designed and introduced into D&D to consistently cover play situations fairly. Folks then began to feel that the system was too restrictive, and that a little table interpretation was actually to be desired. So, the system was designed for basic coverage and guidance is provided for GMs to make rulings as they become necessary.
The right spot between the two playstyles is obviously subjective to taste. When "Mother, may I" is invoked, it usually means that the rules are considered inadequate for the purposed situation for the person using it.
Well, that's true, but folks also bring it up when talking about system design. Especially, during edition churns. I see the term MMI like I do railroad. It is a nuanced concept that has been boiled into a phrase (typically intentionally derogatory) that the line of comfort has been crossed. Where that line lies is different from person to person.I'd also add that when MMI is invoked, it is because the player disagrees with a decision by the DM, and chose to complain on a forum or twitter or whatever rather than talk to their DM about it. So it could be as simple as a stylistic difference, a game interpretation difference, or an expectations difference.
I've never seen or heard of that "style of play" in my 45+ years of playing DnD and many other RPGs.