Bedrockgames
I post in the voice of Christopher Walken
Well...you could choose not to take offense and simply answer? They're good questions, and and answering would keep things going constructively!![]()
This isn't a response to Hawkeye as I have found his questions reasonable. But I do think one reason people are wary of questions in these discussions, on both sides of the aisle, is they can frequently be made in bad faith ways. For example someone can ask you a litany of questions, not with the aim of gaining clarity but of just getting you to speak more until you say something our of exhaustion they can object to or to confuse you. There is also the classic move of taking a socratic approach to the point of sophistry that sometimes happens. I am not saying that has happened here. But I do think the more good faith our questions are, the more we are likely to get better answers overall.
This is largely why I've learned to ignore the conlcusions that arise in online forums. We often paint ourselves into corners in the question and answer phase, because we are fielding responses quickly and sometimes the discourse builds into this thing where, because there are a few flawed premises no one catches a long the way, it leads to ideas surrounding play style that don't function at the table. To use an example outside what anyone is advocating here, I've been guilty of picking up a particularly narrow view of agency and sandbox in the past, which worked beautifully in online discussions (you had a beautiful platonic ideal of play that looked great in text) but could fall apart or become overly rigid and cloud out a lot of fun things, in a live group (who aren't really interested in platonic ideals or style so play stemming from someone trying to build a consistent argument over pages and pages on a forum). My games vastly improved when I shed that platonic notion. Not sure if this clear, it is also a bit of a tangent that has nothing to do with your initial premise. But the comment brought this to mind