EzekielRaiden
Follower of the Way
Howso? It's specifically scene-framing arising out of actions the players took. It is not, as in the Rustic Hospitality case, the DM granting something (with no rolls, no discussion, no adjudication involved), and then preventing the players from knowing or doing anything about a consequence they've decided must happen (an attack by the Duke's guards.)So this play excerpt strikes me as about as quintessential GM Setting Solitaire as I can concieve. You've got a myriad of moving setting parts that were in no way systemitized...the GM in no way divested themselves of the liability of their priors and inability to remotely objectively model the collisions of an enormously complex situation (the capability of the antagonists, the loyalty/fear matrix of the people, the capability of your watch, the distance/people required to canvas/search in order to find the PCs).
Yes, it can be argued that certain aspects of this result are "meta." But a skill challenge is a way to allow binary pass/fail checks, which is an expectation in D&D design, to produce spectra of results. E.g. even official 4e Skill Challenges (such as in Remains of the Empire) give examples of how to weight SCs based on how many failures the party gets before they succeed, so a "barely won" SC is only a partial success, while a "flying colors" SC might give a small bonus. The further down the success scale you go, the worse the final result will be, until finally it's failure--and perhaps the issue at hand will be whether your few successes mitigate that failure or not.