@clearstream To clarify a bit based on your last post.
This was the OP from
@overgeeked
It is asking people to describe what they think of as "mother may I" style play for 5E. All answers are going to be subjective.
For reference, I'll quote the two definitions you cited, one from
@FrogReaver and one from me.
This is an inaccurate assessment of my stance. The interaction is what it is. Whether anyone sees it as good or bad is entirely subjective. There are many people who will happily run and/or play in a game that is nothing but Mother May I. This is why I feel classifying it as a feeling doesn't really help all that much.
I've been trying to classify it as a
quality characteristic(*) of play, rather than as the feeling it brings about.
I don't think that these two definitions are as opposite as you present. In fact, I would say that one may lead to the other, and that's when there's an issue.
I don't like the implication that I have not acknowledged how people will find the term a pejorative. I absolutely understand why they would. It's not a term I tend to throw around, generally speaking... but we were specifically called upon to do so in this thread. What I've tried to do is present my thoughts on it in an honest way.
Now, having said that, there was one poster who was taking part,
@Ovi, who sadly can't continue to do so. He did claim it was not meant as a pejorative. And although I didn't quite agree, it's not because I think he's wrong so much as I think people are just going to react emotionally to it.
But as a description of a system that places all authority in one figure... removing the emotional response to a perceived negative connotation... it suits. I don't even know how that can be denied.
The reason why I didn't go quite so far as that in my take is because I do believe that there are rules that constrain the GM. That the GM is obliged to honor, and cannot just dismiss at a whim. Most of these, sadly, are limited to combat and spell use. This is why I see MMI as being more likely in other areas of the game. That 5E is prone to it in certain ways, and does little to caution against it or offer suggestions about how to avoid it or any similar guidance.
Right, this is why it's all subjective. Some folks may not be bothered by the most railroady of railroads, where the DM decides everything for them and all they do is roll dice in combat. The words Mother May I may never occur to these folks.
Again, this is why I would say it's better to talk about it as a
quality characteristic(*) of play rather than a feeling.
I don't think anyone is trying to do that in this thread. People should play any way they like. If folks like FKR, they should play that kind of game.
If I am asked to offer my opinion on FKR, then I'm going to do that. As it relates to this conversation, I would say that FKR play does indeed sound prone to Mother May I, given that your description has it actively seeking to remove limits on GM authority. Seems pretty simple.
Now, when I say prone, it seems that folks read "must have" and that's just not what I'm saying. The defense against Mother May I... where all authority resides in the GM... is to limit that authority. If we instead remove limits to authority, then it seems pretty logical that there's more risk of absolute authority. I mean, I don't even get how or why people would disagree with that (or perhaps I do, see below).
But that doesn't mean that there can't be FKR games that work without devolving into Mother May I, or that even if it does that people won't enjoy such a game.
I think there's a difference in trying to say there is an objective experience about MMI (which I don't think anyone has really done in this thread) and trying to use objective analysis to support an opinion (which is what I have tried to do). I haven't really tried to describe why others might hold the opinions that they do, but since you've opted to do that, I'll throw an idea out there as food for thought. I don't necessarily think this is true of everyone involved in this thread, or of anyone in particular, but I can say that it's something I've considered a great deal about my own games and my past as a GM.
The reason that people don't like the term Mother May I, is because it accurately describes their play, and they know it, but don't want it to be so.
EDITED TO ADD: * Edited "quality" to read "characteristic" per suggestion from
@Cadence