Majere said:
In our group this party member would have been killed about 6 times by the party, stealing from your friends is just wrong, other penalties include not healing then or buffing them and making 0 magic item for them until the stop being pricks. Dm motives to play nice would be a few curse items to stop thei thief picking up everything she finds. Seriously you live and die together this is just selfishness and people should whack her, you would let peopel steal form you in the real world dont let them steal form you in a game.
(...)
Remeber your a party not a bunch of individuals, what is good for your friends is good for you .
Different strokes for different people.
Sure, some kind of equal splitting is probably the norm in most campaigns, as well as the safest option. But if the players can deal with it, it is not the
only option.
Remember, the primary goal of D&D - and other role-playing games - is to have
fun. And that isn't necessarily the same as watching the PCs hoard lots of gp and magical items.
If all the players get along, there is no reason why one or two PCs shouldn't be greedy bastards who cheat and steal from their mates (or a master schemer with all kinds of plots he conceals from his friends, for that matter). The other PCs might curse them when they suspect he steals from them, but they can't find any proof - but as long as the other
players can grin and appreciate watching the role-playing as the thief weasels himself out of yet another tight spot... well, no harm done.
Of course, if the
player does this merely so that his character can get every advantage over the characters of the
other players, then the fun ends there.
There's nothing wrong with adventuring as a party and splitting all the gains equally. But there are other possibilities. Take a break from D&D and take a look at the various incarnations of Call of Cthulhu, for instance. The PCs there don't usually go on "adventures" to gain fame or fortune, but out of sheer desperation. Often, they either die a horrible, horrible death or slowly side into insanity.
And yet people enjoy playing these characters!
What I want to say is this: Having greedy characters in the party who try to take more than their share of the loot might not be appropriate for your party. But don't automatically assume that there is something wrong with players who play greedy characters.
We had greedy PCs (lots of them, actually...), PCs who didn't care about money and treasure at all (slightly fewer...), saintly PCs, villanous PCs, and PCs who just tried to stay alive - often in the same party!
And we all had fun. And that's the main thing.