Blue
Ravenous Bugblatter Beast of Traal
The last time I ran a published adventure in D&D, TSR still owned it. Okay, not entirely true - I did a teaching campaign for my kids, niece and nephew, and specifically did one off DMsguild, telling them I was doing so, so they could experience a different adventure design than I do.
(I also do a new homebrew setting for each campaign.)
I find it a lot easier to keep everything in my head, cater to player interests, and follow player agency when I only have my stuff in front of me, not someone else's and connections I may not realize have to change.
That said, I'm running a new-to-me system called Vaesen, 19th Century Scandivanian folklore horror & mystery, and I'm running a published adventure that many GMs recommended as a good starter, to see how this runs and in what ways it's the same or differs from other GMing experiences I have, like neo-trad D&D or PbtA Story Now.
(I also do a new homebrew setting for each campaign.)
I find it a lot easier to keep everything in my head, cater to player interests, and follow player agency when I only have my stuff in front of me, not someone else's and connections I may not realize have to change.
That said, I'm running a new-to-me system called Vaesen, 19th Century Scandivanian folklore horror & mystery, and I'm running a published adventure that many GMs recommended as a good starter, to see how this runs and in what ways it's the same or differs from other GMing experiences I have, like neo-trad D&D or PbtA Story Now.