Kurotowa
Legend
Randomness is useful as a creative prompt. Something to spur ideas and break people out of creative ruts. It can be useful for a DM to use randomness for things like less important monster encounters or padding out treasure lists. I can be useful for a player who wants to pick up some character quirks or minor trinkets, or needs a seed to build a character concept around. But you usually want to use the random element as a starting point and then build on top of it.
Where randomness is not useful is determining inherent PC power. That's just gambling, and there will always be winners and losers. I don't find that particularly fun or beneficial to the game.
Where randomness is not useful is determining inherent PC power. That's just gambling, and there will always be winners and losers. I don't find that particularly fun or beneficial to the game.