A
amerigoV
Guest
I liked some of the old FR CRPG like Baldur's Gate or Neverwinter Nights, and I've played a couple of campaigns in Faerun, but for the life of me I can't remember anything that stands out about Baldur's Gate or Neverwinter - they were just completely generic fantasy cities (or at least that's the impression that they left me)... Is there really something distinctive about them or do you like them because they feel familiar (and there's nothing wrong with that: I like them because they feel familiar.)
I am going to turn this around a bit from what I posted before as you are zeroing into something key. Greyhawk and FR are now considered "generic fantasy" - but that is because they both early on the scene and were widely disseminated amongst the D&D crowd. When they came out there were not generic because there was nothing to compare them to, except maybe some of the fantasy worlds in literature. Now, everything gets compared to them in contrast. They are the "norm", the benchmark, the baseline, the generic. Its the comfort food of D&D worlds. That in itself is a distinction.
Its kinda like mashed potatoes. Lots of people like them, but its not because of explicit traits. Its a comfort food. You can always add to it (I am sure there is a 1001 ways to spice up mashed potatoes out there), but all the more spiced up version runs the risk of people not liking them. Eberron has its spice of magical technology - some people love it, but there are strong feels against it as well ("not in my game!").