Without question, though, the Realms could use a major cleanup. The number of realms shaking events and the proliferation of super-heroes in 2E and 3E made the setting a total mess, while the 4E solution (blow everything up, advance the timeline 100 years) was just awful. I hope that 5E, if and when WotC get around to it, papers over those events and gives us a "clean" setting to work with, one where there aren't a million overpowered good-guy NPCs running around and can serve as a starting point for an epic player campaign that won't be run roughshod over by metaplot and novel characters.
I'm underwhelmed/neutral. There have been a few good books, and certainly enough adventures and seasons of DnD Encounters in the Realms, but it's not a setting I'd run anything other than published adventures. It just doesn't feel like a setting I can make my own, if that makes any sense. I do sometimes resent all the attention it gets, it's the Marcia Brady of DnD settings.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.