WingOver
First Post
Artoomis said:How about this scenario:
Big bad guy KNOWS he'll lose this battle without something dramatic. He casts the best prep spells on himself he can think off and, when the party is in range, lets loose an M's Disjunction. For this example, let's say that some artifact is destroyed and the bad guy loses his spell powers (NOT part of his evil plan, of course).
I imagine a wizard backed up against the wall would be a lot more likely to disjoin (I would). But when I actually get into character and consider how important magic is to me, years of study and all that, and then to have it all snuffed out with one unlucky disjoin, it adds a new perspective on using that spell.
Artoomis said:End result? The good guys win the day and the campaign is more or less "reset" to a more reasonable magic item value level.
Back when I DMed 2ed, I actually wanted the PCs to fail their saving throws just for this reason. They usually managed to amass a fortune in treasure items over the course of the campaign and the only way to get rid of the excess (without being cheap and using thieves) was for them to fail saves against fireballs and such. But now in 3ed with the item cost guidelines by level, monty-haul is less of a problem.