D&D General How do you like your ASIs?

What do you like to see in your character creation rules?

  • Fixed ASI including possible negatives.

    Votes: 27 19.9%
  • Fixed ASI without negatives.

    Votes: 5 3.7%
  • Floating ASI with restrictions.

    Votes: 8 5.9%
  • Floating ASI without restrictions.

    Votes: 31 22.8%
  • Some fixed and some floating ASI.

    Votes: 19 14.0%
  • No ASI

    Votes: 35 25.7%
  • Other (feel free to describe)

    Votes: 11 8.1%

With the evidence provided by WotC that nearly nobody plays above level 10 and the lack of interest for playing squishies at level 1-3, isn't the logical conclusion that the whole model zero to hero (1-20) isn't satisfying? Shouldn't they drop the concept of advancement and focus on the 4-9 range in term of power? After dropping classes and stats, I feel that the cumulative changes wished for would lead to a very different game.
 

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I think a point of contention is he idea that Player Characters are typical members of their race.
However in 5e, this is not the default.
In 5e, your player character is an anomaly among their race and the elite of the elite.

And it's already the case with their stats generation method, and the fact that they are part of a PC class. It does not mean that any optional power drift option from the game has to be applied for this to be the case, it's already baked in right from the start (as proven by the fact that Fixed ASIs were the standard when the game was published and therefore supported that perspective).
 

Sure, if you completely ignore my answer about tailoring a character to a concept (and, as Umbran points out, completely redefine "powergaming"). But other than that... 😏

And, once more, if you have an example of that, please post it, but I warn you that there, from my perspective, there is NOTHING in a character concept that requires a given stat. If you have this as the basis of your "concept" you'd better be ready to justify that, inherently, you need a higher stat than the one provided by a racial ASI.
 


Just to be clear, what are the justifiable stat values? Say I use a standard array and pick elf, what are my justifiable stat values?

This is not what I mean, what I mean is "I have this character concept where I'm Batman" is something different from "I have this character concept which requires me to have a 16 in Int". If it's the first one, that's fine, if it's the second one, please explain why you absolutely need 16 for the concept to work.
 

This is not what I mean, what I mean is "I have this character concept where I'm Batman" is something different from "I have this character concept which requires me to have a 16 in Int". If it's the first one, that's fine, if it's the second one, please explain why you absolutely need 16 for the concept to work.
How does that concern connect with whether ASIs are fixed or floating? Do you prefer no ASIs?
 

How does that concern connect with whether ASIs are fixed or floating? Do you prefer no ASIs?

It relates based on the fact that some people are absolutely fine with any character concept and a character with a 14 or 15, whereas people wanting the FLoating ASIs are mostly doing this to obtain a16. So if someone tells me that he just wants to have the floating ASIs for a "character concept", I'm wondering what type of "character concept".
 



With the evidence provided by WotC that nearly nobody plays above level 10 and the lack of interest for playing squishies at level 1-3, isn't the logical conclusion that the whole model zero to hero (1-20) isn't satisfying? Shouldn't they drop the concept of advancement and focus on the 4-9 range in term of power? After dropping classes and stats, I feel that the cumulative changes wished for would lead to a very different game.
Frankly, I think that is logical given the changes a lot of people seem to want. If variance in stats is not tolerated, why have stats? If everyone needs to be unique and be whatever they want, then a splat based game where things come in fixed, predetermined packages is a bad fit. And yeah, if zero-to-hero is not desired, then levels really are not needed either.
 

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