Maxperson
Morkus from Orkus
Yes. They provide small bonuses in other areas as well.For the fighter.
As others have pointed out, stats control more than just raw numbers for the better designed classes.

Yes. They provide small bonuses in other areas as well.For the fighter.
As others have pointed out, stats control more than just raw numbers for the better designed classes.
Like entire daily uses of key abilities in a system that drip-feeds everything including ability usage.Yes. They provide small bonuses in other areas as well.![]()
Like entire daily uses of key abilities in a system that drip-feeds everything including ability usage.
I think if the contention is that the designers did not foresee that player characters would have 16 in their key abilities, that is very much not evidenced by their choice of example, which has 16+ in both its key abilities.Yes?
In a desire for players to succeed (forgiving mechanics, high success rate) and nostalgic appeal, they provide basic tropes, and examples that make things as easy on new players as possible.
Is a Tiefling Barbarian unsupported?
If that's true(not doubting you, I just haven't seen it myself), then that's just more proof that they didn't intent ability scores to have to be high(16+).That is shifting to proficiency bonus instead of attribute. Hopefully the anniversary/5.5 edition will update the older classes/subclasses.
My proposal isn't that a 16 is unanticipated.I think if the contention is that the designers did not foresee that player characters would have 16 in their key abilities, that is very much not evidenced by their choice of example, which has 16+ in both its key abilities.
That had to assume that all race/class combos would be played and set the game to that baseline. That means that with the standard array, 15(+2) is the highest stat they could assume. The few examples in the books of NPCs with 16+ as the main do not prove otherwise.Can I play a Tiefling Barbarian with Standard Array (unintended?) or will it cause problems?
That's the assumption I'm at.That had to assume that all race/class combos would be played and set the game to that baseline. That means that with the standard array, 15(+2) is the highest stat they could assume. The few examples in the books of NPCs with 16+ as the main do not prove otherwise.
That had to assume that all race/class combos would be played and set the game to that baseline. That means that with the standard array, 15(+2) is the highest stat they could assume. The few examples in the books of NPCs with 16+ as the main do not prove otherwise.
No, it is not “proof” of any such thing. It is evidence that they might (probably?) have recently been thinking that primary attributes have too much weight.If that's true(not doubting you, I just haven't seen it myself), then that's just more proof that they didn't intent ability scores to have to be high(16+).