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How do you like your probability of success?

What is your most enjoyable probability of success in a typical D&D encounter?

  • 0% <= P < 20%

    Votes: 1 3.1%
  • 20% < P < 40%

    Votes: 0 0.0%
  • 40% <= P <= 60%

    Votes: 6 18.8%
  • 60% < P < 80%

    Votes: 19 59.4%
  • 80% <= P <= 100%

    Votes: 6 18.8%

Does success = the PC surviving the encounter?
Does non-success = the PC dying?
Does success = the PC gaining some big benefit?
Does non-success = the PC losing some big benefit?

Let's say 100% means you cannot fail to succeed in the encounter (achieve the objective, e.g., kill all the baddies), while 0% means you cannot win (you can run away, but TPK if you don't).

Umbran said:
So, no, I'm not at all sure that the chances of winning (either real or perceived) makes the thing more or less fun.

Though I believe you, that answer surprises me. (BTW: "Hard-fought" doesn't have to mean "grinding," at least not for me.) I far more enjoy a fight where the outcome is, at least initially, uncertain. To each his own.
 
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I tend to prefer a 60-80% chance of success on any given action (ie, hitting with an attack, making a skill check). Enough of a chance of failure there's suspense on the roll, but not so high that you're likely to fail more than, say, four times in a row.

In terms of TPKs, I tend to prefer at least a 99% chance to avoid them.
In terms of a fight the PCs must likely flee from, I'll probably slip a couple %, but I think they're too easily turned into TPKs, so... meh
In terms of a fight in which a PC dies, but they'll otherwise prevail... 90% would be acceptable, though I actually trend higher.
In terms of any encounter whatsoever in which there's a chance their _objective_ is failed - be that rescuing someone in time, obtaining the macguffin, whatever... I'm okay with the 60-80% from before.
In terms of any _adventure_ in which there's a chance they'll fail entirely... 80-100%. I don't want them to fail like total failures cause they've failed three adventures in a row (1 in 9 chances come up pretty often), and I don't want to have to dramatically redesign the plot every couple months. Every year or so, though, sure.
 

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