Flatus Maximus
First Post
Does success = the PC surviving the encounter?
Does non-success = the PC dying?
Does success = the PC gaining some big benefit?
Does non-success = the PC losing some big benefit?
Let's say 100% means you cannot fail to succeed in the encounter (achieve the objective, e.g., kill all the baddies), while 0% means you cannot win (you can run away, but TPK if you don't).
Umbran said:So, no, I'm not at all sure that the chances of winning (either real or perceived) makes the thing more or less fun.
Though I believe you, that answer surprises me. (BTW: "Hard-fought" doesn't have to mean "grinding," at least not for me.) I far more enjoy a fight where the outcome is, at least initially, uncertain. To each his own.
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