1. House-rule it to Hell.
This is definitely how I am leaning. I am taking a break from DM’g at the moment and I started on a House Rules document and it is quite long!
I generally use max HP for all monsters; I give them better weapons if it makes sense; and I always have more than the bog-standard creature in a group - so 5 types of goblins, not just 1 (shout out to Nord Games’ Revenge of the Horde).
Oofta attached a document from Blog of Holding, and they have a post that mentions that the MM creatures are generally underpowered if analysed against the DMG rules for monster creation. I plan of reviewing it to see if it provides some insight to get monsters to match their CR.
I also try to get in a reasonable number of combats per “day”. Before my hiatus I gave up on trying to use a large number of medium to hard encounters and went with a smaller number of deadly encounters. I don’t think that is by any means an elegant method, but it made things more challenging, for sure.
I don’t allow multiclassing, to avoid the temptation to dip for abilities instead of for RP reasons; although I am trying to figure out if there is a way to implement MC that doesn’t grate me.
I like to inflict exhaustion when knocked out (and we even put that in as the rule in A5E). Helps mitigate the bounciness.
I do this too. And I add a level of exhaustion when a PC starts a turn unconscious. My exhaustion table allows for 10 levels before death; each level of exhaustion adds a -1 to attacks, saves, and ability checks. In addition, maximum HPs/movement/carrying capacity all get reduced as exhaustion accrues.
This is a great point. I plan on going a little old-school when it comes to what is being carried. And no more Bags of Holding at low levels!
I want to introduce some sort of Gritty Resting Rules, but I don’t like the version in the DMG as I don’t like having to take a week off to recover. I am contemplating something that sees penalties build-up over time and that can be partially mitigated in the field, but need a safe haven to get back to 100% effectiveness. The difficulty is in making it fair for short rest rechargers and long rest rechargers.
So, yeah. I’m writing my own 5.5E!