dreaded_beast said:
There are times when the PCs are just hanging around town not really doing anything. I hope they would spend the time to interact with the townsfolk or the town itself or pursue their own agendas. However, most of the time they just sit around and wait for something to happen.
How can I move things along without losing a sense of realism?
Usually, I offer them downtime when this occurs--if nobody does anything, I hand-wave the passage of days, weeks, or months. I then pick up the story where an NPC comes calling, or a PC finally decides to do something proactive. In play, it might work out like this:
DM: You arrive back in town, to the cheers of the happy townsfolk. The lord mayor invites you to dinner, and the tavernkeeper offers you a round of ale on the house.
Player 1: I get drunk with the mayor!
Player 2: I go home with the tavern wench!
Player 3: I find a weaponsmith so I can buy a new sword.
Player 4: I go to my room and read my spellbook.
DM: Ooo-kay. Aside from buying equipment or scribing scrolls, does anyone want to do anything important in the near future?
Player 3: I want to know if the weaponsmith can craft me a masterwork longsword.
Player 4: Can I buy some pearls so I can cast
identify?
DM: Okay, hang on. Is there anything
important you guys want to do in the next few weeks?
[Silence.]
DM: Alrighty. Buy what standard equipment you want from the PHB, book price. Yes, you can find pearls. The masterwork longsword is going to take a few weeks to craft, but the smith accepts your commission. I'm moving the calendar forward six weeks...
Player 4: Wait! I need to go talk to the archmage during this time. He promised he'd have an answer for me on the location of the necromancer's lair.
DM: Okay. Let's say you waited a couple weeks, then headed off to the archmage's tower after you scribed your new spells. I'm going to say you left town on March 21st. It takes a week to get to his tower, so you get there on the 28th. Was anyone going with you?
Player 2: I'll go.
Player 1: Me too.
Player 3: I'm staying in town and waiting for my sword to be finished.
DM: Okay, so the three of you head to the archmage's tower. When you arrive, you notice an eeire light in the window...
<snip>
And that's when I'd introduce the next adventure hook.