How do you picture the riding dog ?

In the end though, any carnivore makes a bad mount (real life, not d&d) we are discussing what might make a good mount in real life for a large child, but carnivores have flexible back bones. Its because of this that that the rider is going to have a hard time. Normally we ride on herbivores because they have a more tube based mid section and their backbones are almost fused together, so when you ride them, they don’t give, unless the legs give out. A dogs back is flexible, and while may seem to lend itself well to dunging crawls because of this, it will only cause problems in the end.

I think that realistically, that a creature would have to be two sizes smaller to ride a carnivore, (like labyrinth). If we could ride carnivores, wouldn’t we ride tigers? Sigfread and Roy dont count becuse they never truly ride a tiger at top speed, and thats were the body of a carnavor needs to flex the most. I agree one might beable to lay on a carnavor while its walks, but rideing one is qute diffrent and impossible. I think the best examples of rideing dogs on this thread, when showed in scaled comparason to a child, one could argue that the the dog is alittle larger then med, and the kid is alittle smaller then small.

Rideing carnivores is surly romantic though, and i have no problem with it in d&d. long live elfquest.
 
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In Stirling and Drake's "The General", the cavalry are all mounted on genetically-engineered giant dogs. From memory, the backbone thing is addressed at some point - it's mentioned that their spines are nowhere near as flexible as their smaller ancestors.

-Hyp.
 

Moon-Lancer said:
If we could ride carnivores, wouldn’t we ride tigers? Sigfread and Roy dont count becuse they never truly ride a tiger at top speed, and thats were the body of a carnavor needs to flex the most. I agree one might beable to lay on a carnavor while its walks, but rideing one is qute diffrent and impossible. I think the best examples of rideing dogs on this thread, when showed in scaled comparason to a child, one could argue that the the dog is alittle larger then med, and the kid is alittle smaller then small.

Rideing carnivores is surly romantic though, and i have no problem with it in d&d. long live elfquest.
One does not ride carnivores because the ones that are large enough to bear a human, would take a lot of training to remove the desire to eat the rider. Then add in the fact that the largest carnivores tend to be surly loners and you have a very unforgiving mount. Spurring a tiger or a bear for extra speed is a Realy Bad Idea that may come back to bite you on the face.

With pack minded canines, as long as the rider stays the "Alpha", some rough treatment can be gotton away with, though I'd rather invest in a Riding Dog's continued loyalty that invest it's HP for more speed.
 

I always pictured them sorta like Beau and Beuty. My mothers two (now deceased) warlock dobermans. Each was ~3.5 to 4 ft tall, Beuty was a slightly chunky 200 lbs and Beaux was a lean and rippling 170.

One night someone saw that our back door was open, they entered the yard through the side gate and closed it behind them before walking into the back hall where they were laying silent but alert. I know because I heard the gate. And the dogs didn't bark or give chase till a short while after that. The next morning we found a slightly bloodied jeans pocket laying in the back yard. It seems he didn't bother to use the gate on the way out. Good dogs. :D
 

taliesin15 said:
Great suggestions on this thread, folks--one thing for sure, if some humanoids (partic. Goblins) can ride Worgs, it doesn't seem that far-fetched that Halflings esp and Gnomes would train domesticated wolves for the same purpose--though I myself don't have a problem with small demi-humans riding horses, however


halfling_rider.jpg



One thing that irks me is the Dog/Riding Dog dychotomy. That's why I wrote stats for Tiny, Small and Medium dogs for the Fiery Dragon website.

Fiery Dragon Website said:
Good Boy!

by Claudio Pozas

Since Pre-History, mankind has had a constant companion in its struggle towards dominace. Loyal to a fault, dogs assumed a unique position among animals, as the hunting or working partner of man. Over the centuries, man has used selective breeding to create dog breeds as small as chihuahuas and as large as great danes. Yet the d20 rules have only covered two broad types of dogs: Dog and Riding Dog. If you don't want to merely have a "dog" in your game, use these stats and guidelines to describe their breed and behaviour, along with stats for an even smaller type of dog, suitable as a familiar: the Tiny dog.

DOG, TINY
Tiny Animal
Hit Dice: 1/2d8+1 (3hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-7
Attack: Bite -1 melee (1d3-3)
Full Attack: Bite -1 melee (1d3-3)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 5, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Skills: Jump +3, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track (b)
Environment: Warm to Temperate plains
Organization: Solitary or pack (5-12)
Challenge Rating: 1/6
Advancement: 1HD (Tiny)

These statistics reflect smaller breeds, like poodles, jack russells and chihuahuas. 1 HD varieties include beagles, border collies and bull terriers, the latter of which have Str 7.

Combat
Tiny dogs refrain from attacking anything larger than themselves, relying on their barking to scare possible threats. Being carnivores, though, they do like to hunt, preferring the same prey as cats do: small birds, rodents and reptiles.

Tiny dogs trained for hunting attack in packs, using their large numbers to bring down prey. The first dog in the pack will usually provoke an attack of opportunity (due to a reach of 0), but unless the prey has Combat Reflexes, the rest will bite with impunity. 12 Tiny dogs can surround a Small or Medium prey, making the most of flanking and the Aid Another action.

Special
A wizard or sorcerer can choose a Tiny dog as its familiar. The dog's master gains a +3 bonus on Listen checks.

DOG, SMALL
Small Animal
Hit Dice: 1d8+2 (6hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track (b)
Environment: Warm to Temperate plains
Organization: Solitary or pack (5-12)
Challenge Rating: 1/3
Advancement: 2HD (Small)

These statistics reflect most breeds, including boxers, bloodhounds and collies, as well as most mongrels (mixed-breed). 2HD varieties include huskies, pit bulls and irish setters.

Combat
Small dogs, like thier smaller kin, are carnivores. But their larger size allows them to bring down larger prey, such as herd animals like deer, sheep and goats. Some are naturally adept at catching fowl, like ducks and pheasants, and are prized by hunters. Packs of Small dogs also make extensive use of flanking and the Aid Another action. If partnered with a humanoid, the dog instinctively uses both of these options, if possible.

DOG, MEDIUM
Medium Animal
Hit Dice: 2d8+4 (13hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip (if trained for war)
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, Track (b)
Environment: Temperate to Cold forests and plains
Organization: Solitary or pack (5-12)
Challenge Rating: 1
Advancement: 3HD (Medium)

These statistics reflect larger or fiercer breeds, like german shepherds, dobermans and rottweilers. 3HD varieties include napolitan mastiffs, great danes and pyrenean mastiff.

Combat
Medium dogs are strong, hardy and alert. As such, they make excelent hunters, capable of bringing down prey larger than themselves, like moose and deers. They also can fend off predators such as bears and mountain lions with minimal losses.

Once again, the favorite tactic for Medium dogs is flanking and Aid Another. They also instictively aim for the throat of their prey. Treat this as a Trip attempt. Usually a third of the pack uses the Aid Another action to grant the alpha male a bonus to attack rolls, while another third uses the same action to add to the alpha's AC. This protects the alpha from the Attack of Opportunity and lets him attempt a trip. The remaining third of the pack uses the Aid Another action to add a +2 bonus to the alpha's opposed trip roll per dog. Once down, the prey has few chances of fighting the pack off.
 


Aaron L said:
A Mastiff.

im_1142377817.jpg



Just like in the painting Asmo posted.

OMG! It's eating him! I, for one, welcome our new dog riding overlords.

Seriously tho, it might be possible for the hugemongous mount to be bonded to its rider only. Notice how surly (or indifferent) some dogs can get around any BUT its owner aka 'the pack'. IIRC, the akita inu HAS to be the alpha around other dogs, going so far as to kill another but loyalty isn't a question (see Hachiko). There's also various stories how some wild horse won't let anyone else near it til encountering its master like Zorro and Tornado, etc. so there is some precedent (tho weak).

So as for what kind of dog, I'm thinking some sort of spitz like an Alaskan malamute or Siberian Husky (big n sturdy) with smaller cousins kept as pets and companions like pomeranians.
 

Serendipity rules at ENW. A gnome ranger in my Dragonlance campaign is just about to get her riding dog animal companion in Flotsam and this thread has provided me with ample pictures of the Khalkan Mastiff in question. Excellent!

Great thread too.
 

HeavenShallBurn said:
But mix up mastiffs, Bernards, and New Foundlands and you'd get a damned good war dog. My family always raised mastiffs and Bernards and the average figures are really on the low side. None of our males ever went under 170lb and most of them hovered around the 200 mark some bigger. Most people don't realize the difference between a small dog like a shepard or a doberman and one of the really big breeds. Usually mastiffs and bernards are pretty laid back, but if one decides to get violent its about like being attacked by a small bear. I once saw our mastiffs literally pull apart a deer that jumped our fence, tore two of its legs clean off and pretty near decapitated it when they pulled it down. When we had to leave the back fence gates open to get a tractor through or move something big we had to chain them to 8x8 fence posts and more than once they got pulled up or cracked so bad they had to be replaced. When I was in High School my first car crapped out a miled short of home and with just two of our Bernards harnessed I pulled the thing to the driveway a mile down an ungraded dirt road.
Quite a sobering bunch of anecdotes there. Using your dogs to tow your knackered vehicle home - I love it. :)
 

Most people don't realize the difference between a small dog like a shepard or a doberman and one of the really big breeds.

Only someone who raises mastiffs etc. would call a doberman small! :D

Of course, before D20 came along, I had an unnamed, masked, dual crossbow-wielding Gnome Ranger who rode a Giant Space Hamster named Mithril...

And no, I'm not kidding.

Those puffy cheeks mean you always have storage!
 

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