D&D 5E How do you time your level-ups?

Fauchard1520

Explorer
How do you guys play level-ups? Are they strictly for between sessions? Do you wait until you get your next long rest? Or is it possible to grab a couple of XP mid-combat and get a sudden MMO-style reset to the ol' hp and spell slots?

What's most practical? What's most fun? And is there a method you always wanted to try out but never got around to?

(Comic for illustrative purposes.)
 

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Mad_Jack

Hero
I always have it set up for in between sessions so that people who have options get a chance to think about what they want to choose, personally.

Same. Unless the party already knows exactly what they're going to do at level up and they just need to take two or three minutes to roll hit points and write a couple words down on their character sheets, it tends to mess up the pacing of the session.
 

ECMO3

Hero
How do you guys play level-ups? Are they strictly for between sessions? Do you wait until you get your next long rest? Or is it possible to grab a couple of XP mid-combat and get a sudden MMO-style reset to the ol' hp and spell slots?

What's most practical? What's most fun? And is there a method you always wanted to try out but never got around to?

(Comic for illustrative purposes.)
Next long rest as DM.

As a player it is whatever the DM wants. That varies between sessions, next long rest and after combat in the middle of the game.

If you do it in the middle of the game I have seen it done three ways:

1. Middle of the day, get your hps, PB bonus etc, no more long rest abilities or spells though and any limited use abilities must wait to a rest

2. Middle of the day, get your hps, PB ect, get new spells abilities etc - so if my bladesinger went from level 4 to level 5 and she was completely out of slots and bladesonge she would get one more bladesong (since now she gets 3 instead of 2) and 2 3rd level slots.

3. Level up in the middle of the day and it is a long rest at the same time.

As a player I roll with whatever the DM decides, I have one DM that does #3 above and it is wierd in a combat heavy XP game. In such a game you are gaining levels quickly and since every one counts as a long rest. In one game I am playing we have gained 4 levels (7 to 11) since our last long rest, so every time we have leveled up all our spell slots recharged. We have also had about 15 encounters since the last long rest and since we keep getting recharged we are not even low on slots or hit points.

Since you know how many xp you have you really go Nova when you are about to level up.
 

Digdude@1970

Just a dude with a shovel, looking for the past.
I give in field free level ups except for levels 5, 10, and 15. Here they need a trainer of some sort. Mainly for rp reasons and a new contact.
 

Oofta

Legend
They have to have a long rest at a minimum. I typically try to make it during a longer break where they have months of downtime to train.

I typically have long stretches of downtime, the zero to paragon over the course of a few weeks never made sense to me. In game time years will elapse for the PCs before they hit 20th level.
 


We do it between sessions because we use a heavily modded VTT and the DM always prefers to have time to test if any newly acquired class features are going to break it (paladin auras were a nightmare, in particular). In-game, your new class features don't apply until after a long rest.
 




billd91

Not your screen monkey (he/him)
Between sessions as much as is possible. We take a little time out to roll hit points but then I leave it up to the players to do the work, modify the character sheet, at home before the next session.
 

el-remmen

Moderator Emeritus
I rarely even bother to look at XP until an adventure is over or there is a sufficient break within a larger adventure where it might make sense. I've given out XP nine times in my current local game and we've had 40 sessions. The party is 7th level.
 

Yaarel

Mind Mage
Leveling up strictly happens between sessions.

(Albeit, sometimes a session is spent without campaigning to help each other character build, and find interesting options.)
 

Andvari

Explorer
I handle it with a few days of downtime while the party is in a safe area with reasonable facilities for training and resting. In practice, this usually means in town as the party returns from a mission.

I typically do not award XP for individual encounters, but for completing quests. But if I have a dungeon guarding the princess they need to save, the total XP award will still be based on the opposition guarding the princess.
 
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Horwath

Hero
Passives are gained right away.

Any resource based abilities must wait for their respective rest to recharge.

no XP, milestone leveling.
 



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