Nifft
Penguin Herder
IMHO your observation is spot-on for computer games, but not quite as relevant for table-top games. Why? Because there's always a way around it, whatever it is.Asmor said:A bit of clarification on my points...
When I say that something is needed, that's what I mean. I mean the game, simply put, must stop without it. If there's a way around something, then it's not needed. If the story/game can continue without it, it's not needed.
For my games, I don't even bother thinking of solutions very often -- my players don't tend to take the hints that I give in the way I intend, so I don't give that kind of hint any more. Stuff that's vital to a session gets railroaded -- and those things do happen every now and again, but not often.
(And when I say "vital to a session", what I mean is "the set-up to a cool fight". My players don't seem to resent that kind of railroading.

Cheers, -- N