Bill Zebub
“It’s probably Matt Mercer’s fault.”
See above.
I had a caveat
The part about "as long as nobody creates silly characters"?
What do you mean by 'silly'?
See above.
I had a caveat
Yeah.Optimization changes the game by... making people focus on the gameplay aspects.
That's it. That's the whole of it. People who are focused in on making sure their character hits the most often possible, hurts the enemy as deeply as possible, gets hit as little as possible, and so forth is going to be focused on that specific aspect of their character. Because that's what their character "Is" or "Does".
Making less optimized characters, or characters designed to do many things, doesn't really -change- that, much. You're still going to focus on what your character can do because you know you'll be good at it. Whether that's covering a lot of gameplay pillars or being -exceptional- at seducing barmaids.
But earnest and deep optimization play is much more likely to narrow your game down than just throwing together characters for fun.
The part about "as long as nobody creates silly characters"?
What do you mean by 'silly'?
I think he meant the part about using a WotC published adventure as a reference, rather than "the GM can always adapt". Say the GM doesn't change the written adventure, what happens?
I think using a standard reference is important, because while it may be given that the GM can attempt to adapt, their ability to succeed at adapting is not a given. Adapting is a skill learned for each rule set, not an automatic success.
Oh, well then I don't have a good answer, because (in my opinion) without some DM improvisation the size/level of the party is already a vastly more influential variable than is optimization.
And then there's just optimal play, which I think is still a greater factor than optimal builds.
I honestly had no earthly idea what you were talking about with “silly characters.”Oh, well then I don't have a good answer, because (in my opinion) without some DM improvisation the size/level of the party is already a vastly more influential variable than is optimization. Some of the DDAL stuff has guidance for how to adjust the party based on size/levels, but the hardcovers do not. (And in many ways the most powerful tool in the DM's toolbox isn't quantity of adversaries, it's how intelligently you play them.).
And then there's just optimal play, which I think is still a greater factor than optimal builds.
So if the DM isn't going to adapt to any of this there's already so much variability in challenge that I don't think whether or not players optimize their characters is relevant.
That's a pretty interesting question.I am genuinely curious what folks find in their games.
I want to say from the outset that I don’t find any play style “wrong” so long as it promotes fun for the table.
but to my question….
If we avoid hard optimization and follow a more casual approach, how does the game change? In other words, if I take some feats for flavor (perhaps not all top tier “effective” or push my prime score mostly without “dumping” everything to an 8?) how does this change things?
1. How much more likely is the party to die?
2. How much more challenging is the game?
3. How much if any is balance improved?
I ask with genuine curiosity from the standpoint of someone who does not greatly care about balance and is happy to be challenged and to retreat from encounters when necessary.
I look forward to learning what others find! I have essentially one primary group of friends and really am most familiar with what we have done and found over the years…
After writing this it occurs to me that folks will say the DM can always adapt. So let’s say with typical published WOTC adventures!
Optimization changes the game by... making people focus on the gameplay aspects.
That's it. That's the whole of it. People who are focused in on making sure their character hits the most often possible, hurts the enemy as deeply as possible, gets hit as little as possible, and so forth is going to be focused on that specific aspect of their character. Because that's what their character "Is" or "Does".