Listen to the details she drops about the character. A warlock with low charisma, no eldritch blast, and "crappy spells" is not unoptimizesed, its sugar in the gas tank alongside a full throated endorsement of the purity and greatness of running your sportscar on a gin& vermouth blend because everyone agrees to martinis and isn't complaining about helping you change out the engine session after session.Given things you've said in previous posts, I'm not surprised that you don't agree with the video.
I personally wouldn't call it Stormwind Fallacy because she's not saying that optimizing a character diminishes your roleplay--just that a non-optimized character can be fun if you're at a table with people who are okay with that. Or, to put it another way, that not prioritizing optimization opens up some fresh areas to explore.
Anyway, I'm not saying it's the only or "best" way to play, just posting it to represent one more take on the OP's question.
I've seen sorlocks who didn't take eldritch blast that were fine, but the key there was that they didn't also have low charisma "crappy spells" and levels in druid for flavor.
It can work the other way around where bob is leagues ahead but is a class like 3.5 god wizard or to a lesser degree codzilla who plays it cool until there is a need to open a can of incredible and save the group from disaster. That however requires a system where force multiplier type builds can really multiply things and failure can be seen further ahead than 5e's razor edge between meh whatever/"oops FINISH HIM". A highly optimized force multiplier is a dream because they are at their best when they turn the spotlight into a supernova for everyone to back in & the gm can rig things a bit to shift more narrowed elevated spotlight around as needed rather than just bob the barbarian always having the haste or rob the rogue always getting commander's strike. There is probably some sports or acting/directing/warfare analogy where someone pulled together a bunch of awesome people and was able to squeeze 200% out of each without anyone giving more than the usual effortIn my earlier post I talked about my Savage Worlds game where most of the party is optimized except for one player. It got me thinking about the reverse case -- when only one member of the party is highly optimized and the rest are not. This is what I call the "Diana Ross & the Supremes" or "Gladys Knight & the Pips" syndrome. Usually the optimized player winds up being the star of the show and the rest turn into sidekicks.
And yes, I can think of some games where I was a "supreme" as "Diana Ross" did all the talking for the party and took out half the enemies all by herself.
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