Hey all,
I'm playing a Rogue in a long-running campaign. It seems to me there's some cool things that can be done with the Stealth skill in combat encounters--getting Combat Advantage on "unaware" targets, most notably--but I haven't really used it because I don't have a firm grasp of how the rules work. Maybe you can help...
- Does it take an action to "hide"? If so, what kind of action? (Like, is it possible to start the turn unhidden, go into stealth mode, then leave hiding with an attack that benefits from CA?)
- If it does take an action, would a power like Fleeting Ghost override this cost? "Move your Speed and make a Stealth check" doesn't say anything about what the Stealth check accomplishes, but I'd like to think it means "hide"...
- It requires cover or concealment to use stealth against an enemy in combat. Allies provide cover from enemies. Can I hide behind the Fighter?
- Suppose I'm out in the open at the start of my turn. If I move into cover and succeed at my Stealth vs. the enemy's Perception, is that enough for them to become "unaware" of me, even if it's relatively obvious where I went?
I'd like to hope that the above scenarios will work in my favor, but on the other hand, I recently read a comment that I agree with: skill use shouldn't work better than powers. And it seems it might be too easy to gain Sneak Attack damage by spamming "hide" rolls, heh. So at the least I'd like to know what the RAW suggests before I decide how munchkinly to get about it.
I'm playing a Rogue in a long-running campaign. It seems to me there's some cool things that can be done with the Stealth skill in combat encounters--getting Combat Advantage on "unaware" targets, most notably--but I haven't really used it because I don't have a firm grasp of how the rules work. Maybe you can help...
- Does it take an action to "hide"? If so, what kind of action? (Like, is it possible to start the turn unhidden, go into stealth mode, then leave hiding with an attack that benefits from CA?)
- If it does take an action, would a power like Fleeting Ghost override this cost? "Move your Speed and make a Stealth check" doesn't say anything about what the Stealth check accomplishes, but I'd like to think it means "hide"...
- It requires cover or concealment to use stealth against an enemy in combat. Allies provide cover from enemies. Can I hide behind the Fighter?
- Suppose I'm out in the open at the start of my turn. If I move into cover and succeed at my Stealth vs. the enemy's Perception, is that enough for them to become "unaware" of me, even if it's relatively obvious where I went?
I'd like to hope that the above scenarios will work in my favor, but on the other hand, I recently read a comment that I agree with: skill use shouldn't work better than powers. And it seems it might be too easy to gain Sneak Attack damage by spamming "hide" rolls, heh. So at the least I'd like to know what the RAW suggests before I decide how munchkinly to get about it.