Nikosandros
Golden Procrastinator
While I like AD&D a lot, I've never seen the lack of clarity in the rules as a bonus. 

I've no qualms about house ruling a system (even extensively), but I always prefer clear rules.tx7321 said:Nik: "While I like AD&D a lot, I've never seen the lack of clarity in the rules as a bonus. "
The lack of clearity offers flexibility without having to feel like your house ruling everything. But your right, I'd probably have preferred the rules be clearly defined (as long as I liked what they said that is).
tx7321 said:Thats the problem, WOTC wants everyone playing 3E, but most people I know aren't "cut out" for 3E.
the mechanics quickly dominate the game (which traditionally is supposed to feel mechanic-less to the player). I realize some people prefer this, and others don't notice...but to those that do its a game killer.
tx7321 said:Its a problem because its a rules set that doesn't please everyone. Infact, not everyone is "cut out" for it.
tx7321 said:No other company compares in size to WOTC/HASBRO. If you want to drop down to B&N or your local gaming store and buy a module thats in the style of 1E, you can't. Sour grapes on my part....yes.![]()
tx7321 said:As far as: "we've moved away from large megadungeons to a series of smaller dungeons with more defined goals."
It sounds like PCs and DMs are being given a break from the trudgery of room after room of monster encounters (which was a halmark of 1E modules). Also, these "micro dungeons" with defined goals (other then collecting treasure) sound alot like railroading "defined plot". Railroading is something that turns off many old schoolers who prefer not be tied up into the writers plot (like cheap romance heroes in some dime store pre-teen romance novel). This is nothing new mind you. It started with Dragonlance, really hit its stride in 2E and has carried on today. Compare that with a classic like B2. Your at a keep, there's treasure in those caves. Do what you like.