R_J_K75
Legend
I tend to use that as a gage of failure too. Truly that is what the skill system is built on. A lot of times I'll use the fail forward where the player passes the desired skill check but with some unintended consequences.On a side note, I do sometimes add extra color to failures for skill checks if someone fails the DC by 10 or more. So if the party is sneaking, someone knocks over a metal cup which causes a pot to tip over which causes a loud cascade of a dozen pots, pans and glassware to fall to the floor.
But it doesn't matter if they missed by that much because they rolled a 1 or a 5.