DND_Reborn
The High Aldwin
Especially because people as twist the interpretation... like @Oofta said, "there are lies, damn lies, and statistics..."Statistics are never straight forward.
Especially because people as twist the interpretation... like @Oofta said, "there are lies, damn lies, and statistics..."Statistics are never straight forward.
Yes it is silly and it is a terrible rule. Allowing some no-skill, low-ability character succeed in a DC 30 task is silly. Allowing a high level character with expertise and high ability score fail at a trivial tasks is a terrible rule.I never said confirmation rolls should be part of the system, just that it was an option for people who don't want a 1 to fail and a 20 to succeed because they feel 5% for each is too great. And at that point when I was talking about 20 always succeeding and 1 always failing, those weren't "silly" criticals/fumbles as you seemed to think.
I worked with a guy who was a very numbers driven person. People didnt like him because he could always back up his arguments with factual numbers but everyone always said numbers could be skewd. So who knows.Especially because people as twist the interpretation... like @Oofta said, "there are lies, damn lies, and statistics..."![]()
Well... No coin is perfectly 50/50, but the variation is extremely small, and that’s a physics thing not a statistics thing. Statistically, each individual flip has pretty damn near a 50% chance of landing on either side. But you flip a coin 100 times, you’re not necessarily going to get 50 heads and 50 tails. The more coin flips you do though, the more likely you are to get close to that 50/50 average. You’re more likely to get closer to 50 heads and 50 tails after 100 flips than you are to get close to 5 heads and 5 tails after 10 flips. And you’re even more likely to get closer to 500 heads and 500 tails after 1,000 flips.I found this odd when I took a statistics course, didn't understand most of it, and its very possible Im wrong and misremembering, but I seem to recall that that yes if you flip a coin its 50% itll land on heads or tails. But I think that the if you flipped it 100 times statistically it will land on one more than the other. So 50% doesnt make sense to me but then again I got a D in the class so listening to me isnt wise.
. I play with critical failures (fumbles) on attack rolls and saves for players and NPCs/monsters.
Gave him the old Ron Artest huh?Eventually, it turned into a one-on-one fight between a (now visible, after his next attack) doppelganger sorcerer/assassin with a magic dagger against a raging half-orc barbarian armed with the splintered leg of the desk's chair.
Well... No coin is perfectly 50/50, but the variation is extremely small, and that’s a physics thing not a statistics thing. Statistically, each individual flip has pretty damn near a 50% chance of landing on either side. But you flip a coin 100 times, you’re not necessarily going to get 50 heads and 50 tails. The more coin flips you do though, the more likely you are to get close to that 50/50 average. You’re more likely to get closer to 50 heads and 50 tails after 100 flips than you are to get close to 5 heads and 5 tails after 10 flips. And you’re even more likely to get closer to 500 heads and 500 tails after 1,000 flips.
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Ok, you're not talking about the same thing anymore that I am so I'm leaving this alone and your insistence that some things are silly is just insulting. Later.Yes it is silly and it is a terrible rule. Allowing some no-skill, low-ability character succeed in a DC 30 task is silly. Allowing a high level character with expertise and high ability score fail at a trivial tasks is a terrible rule.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.